| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Revamped npcsHEADmaster | Apickx | 2018-03-08 |
| | | | | | | Revamed all npcs to now use the hl2 builtins Added antlion gaurd npcs, who will drop the item needed to make spells. | ||
| * | Quick npc fix | Apickx | 2018-01-19 |
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| * | woo | Apickx | 2018-01-19 |
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| * | Added persistance | Alexander Pickering | 2016-11-17 |
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| * | fixed NPC spawning | Alexander Pickering | 2016-10-21 |
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| * | Fixed lua error about boss files not being found | Alexander Pickering | 2016-10-21 |
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| * | Changed if/then statements in zombie to asserts | Alexander Pickering | 2016-05-29 |
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| * | Changed if/then statements in antlions 1 and 2 to asserts | Alexander Pickering | 2016-05-29 |
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| * | I may have finally fixed the npc error | Alexander Pickering | 2016-04-03 |
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| * | More debugging to find what's glitching ai's | Alexander Pickering | 2016-03-28 |
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| * | Updates to fences, and ai | Alexander Pickering | 2016-03-25 |
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| * | Removed most of the print messages spamming console | Alexander Pickering | 2016-03-13 |
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| * | Fixed npc's bugging out (hopefully) | Alexander Pickering | 2016-03-07 |
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| * | Finished fireball spell (still needs recipe) | Alexander Pickering | 2016-02-07 |
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| * | Completed basic framework for setting up spells, and minigames for casting | Alexander Pickering | 2016-01-23 |
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| * | Modified npc's to not crash when checking attack priority on a nil target | Alexander Pickering | 2016-01-18 |
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| * | Added 4th type of antlion | Alexander Pickering | 2016-01-18 |
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| * | Got npc working | Alexander Pickering | 2016-01-11 |
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| * | Bugfixes for bird npc | Alexander Pickering | 2016-01-10 |
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| * | Fixed spelling mistake in npc's | Alexander Pickering | 2016-01-10 |
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| * | Fixed npc's breaking when they don't have an initial target | Alexander Pickering | 2016-01-10 |
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| * | Fixed hulls on antlions to be HULL_LARGE | Alexander Pickering | 2016-01-10 |
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| * | Merge branch 'development' of ↵ | Alexander Pickering | 2016-01-10 |
| |\ | | | | | | | ssh://ssh.cogarr.org:43/home/git/wintersurvival2 into development | ||
| | * | Added console command hints to ws_spawnnpc command | Alexander Pickering | 2016-01-10 |
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| * | | Fixed zombies sometimes bugging out if they don't have a target | Alexander Pickering | 2016-01-10 |
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| * | Adjustements to antlion pouncer | Alexander Pickering | 2016-01-03 |
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| * | Added 2 antlion types | Alexander Pickering | 2016-01-03 |
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| * | Added first kind of antlion | Alexander Pickering | 2016-01-03 |
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| * | spelling fix in zombie.lua | Alexander Pickering | 2016-01-03 |
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| * | More stuff added from the air overhaul | Alexander Pickering | 2016-01-02 |
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| * | Fixed up more bugs with the ai overhaul | Alexander Pickering | 2016-01-02 |
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| * | Added more documentation on ai overhaul | Alexander Pickering | 2016-01-02 |
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| * | Fixed mixup between bird and zombie drops | Alexander Pickering | 2016-01-02 |
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| * | Introduced npc-determined spawn position | Alexander Pickering | 2016-01-02 |
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| * | More work on ai overhaul | Alexander Pickering | 2016-01-02 |
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| * | Ai overhual now working | Alexander Pickering | 2016-01-02 |
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| * | Added zombie code | Alexander Pickering | 2016-01-02 |
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| * | Fixed birds crashing with no nav meshes | Alexander Pickering | 2015-12-30 |
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| * | Changed research table and fix bird spawning | Alexander Pickering | 2015-12-30 |
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| * | Fixed prop placement so players can build up | Alexander Pickering | 2015-12-30 |
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| * | Fixed birds crashing if not spawned on a valid navmesh | Alexander Pickering | 2015-12-30 |
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| * | Hotfix for bird crash, bird spawning removed | Alexander Pickering | 2015-12-30 |
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| * | Allowed aidirector to spawn dodos | Alexander Pickering | 2015-12-30 |
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| * | Added dodos | Alexander Pickering | 2015-12-29 |
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| * | Fixed nature rune being infinitely re-useable | Alexander Pickering | 2015-12-29 |
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| * | Updated to current | Alexander Pickering | 2015-12-28 |
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| * | Initial commit | Apickx | 2015-12-28 |
