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* Revamped npcsHEADmasterApickx2018-03-08
| | | | | Revamed all npcs to now use the hl2 builtins Added antlion gaurd npcs, who will drop the item needed to make spells.
* Quick npc fixApickx2018-01-19
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* wooApickx2018-01-19
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* Added persistanceAlexander Pickering2016-11-17
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* fixed NPC spawningAlexander Pickering2016-10-21
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* Fixed lua error about boss files not being foundAlexander Pickering2016-10-21
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* Changed if/then statements in zombie to assertsAlexander Pickering2016-05-29
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* Changed if/then statements in antlions 1 and 2 to assertsAlexander Pickering2016-05-29
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* I may have finally fixed the npc errorAlexander Pickering2016-04-03
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* More debugging to find what's glitching ai'sAlexander Pickering2016-03-28
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* Updates to fences, and aiAlexander Pickering2016-03-25
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* Removed most of the print messages spamming consoleAlexander Pickering2016-03-13
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* Fixed npc's bugging out (hopefully)Alexander Pickering2016-03-07
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* Finished fireball spell (still needs recipe)Alexander Pickering2016-02-07
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* Completed basic framework for setting up spells, and minigames for castingAlexander Pickering2016-01-23
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* Modified npc's to not crash when checking attack priority on a nil targetAlexander Pickering2016-01-18
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* Added 4th type of antlionAlexander Pickering2016-01-18
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* Got npc workingAlexander Pickering2016-01-11
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* Bugfixes for bird npcAlexander Pickering2016-01-10
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* Fixed spelling mistake in npc'sAlexander Pickering2016-01-10
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* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
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* Fixed hulls on antlions to be HULL_LARGEAlexander Pickering2016-01-10
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* Merge branch 'development' of ↵Alexander Pickering2016-01-10
|\ | | | | | | ssh://ssh.cogarr.org:43/home/git/wintersurvival2 into development
| * Added console command hints to ws_spawnnpc commandAlexander Pickering2016-01-10
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* | Fixed zombies sometimes bugging out if they don't have a targetAlexander Pickering2016-01-10
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* Adjustements to antlion pouncerAlexander Pickering2016-01-03
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* Added 2 antlion typesAlexander Pickering2016-01-03
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* Added first kind of antlionAlexander Pickering2016-01-03
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* spelling fix in zombie.luaAlexander Pickering2016-01-03
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* More stuff added from the air overhaulAlexander Pickering2016-01-02
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* Fixed up more bugs with the ai overhaulAlexander Pickering2016-01-02
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* Added more documentation on ai overhaulAlexander Pickering2016-01-02
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* Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
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* Introduced npc-determined spawn positionAlexander Pickering2016-01-02
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* More work on ai overhaulAlexander Pickering2016-01-02
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* Ai overhual now workingAlexander Pickering2016-01-02
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* Added zombie codeAlexander Pickering2016-01-02
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* Fixed birds crashing with no nav meshesAlexander Pickering2015-12-30
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* Changed research table and fix bird spawningAlexander Pickering2015-12-30
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* Fixed prop placement so players can build upAlexander Pickering2015-12-30
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* Fixed birds crashing if not spawned on a valid navmeshAlexander Pickering2015-12-30
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* Hotfix for bird crash, bird spawning removedAlexander Pickering2015-12-30
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* Allowed aidirector to spawn dodosAlexander Pickering2015-12-30
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* Added dodosAlexander Pickering2015-12-29
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* Fixed nature rune being infinitely re-useableAlexander Pickering2015-12-29
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* Updated to currentAlexander Pickering2015-12-28
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* Initial commitApickx2015-12-28