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* Quick npc fixApickx2018-01-19
* Changed if/then statements in zombie to assertsAlexander Pickering2016-05-29
* Changed if/then statements in antlions 1 and 2 to assertsAlexander Pickering2016-05-29
* More debugging to find what's glitching ai'sAlexander Pickering2016-03-28
* Updates to fences, and aiAlexander Pickering2016-03-25
* Removed most of the print messages spamming consoleAlexander Pickering2016-03-13
* Fixed npc's bugging out (hopefully)Alexander Pickering2016-03-07
* Completed basic framework for setting up spells, and minigames for castingAlexander Pickering2016-01-23
* Modified npc's to not crash when checking attack priority on a nil targetAlexander Pickering2016-01-18
* Added 4th type of antlionAlexander Pickering2016-01-18
* Got npc workingAlexander Pickering2016-01-11
* Bugfixes for bird npcAlexander Pickering2016-01-10
* Fixed spelling mistake in npc'sAlexander Pickering2016-01-10
* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
* Fixed hulls on antlions to be HULL_LARGEAlexander Pickering2016-01-10
* Fixed zombies sometimes bugging out if they don't have a targetAlexander Pickering2016-01-10
* Adjustements to antlion pouncerAlexander Pickering2016-01-03
* Added 2 antlion typesAlexander Pickering2016-01-03
* Added first kind of antlionAlexander Pickering2016-01-03
* spelling fix in zombie.luaAlexander Pickering2016-01-03
* More stuff added from the air overhaulAlexander Pickering2016-01-02
* Fixed up more bugs with the ai overhaulAlexander Pickering2016-01-02
* Added more documentation on ai overhaulAlexander Pickering2016-01-02
* Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
* Introduced npc-determined spawn positionAlexander Pickering2016-01-02
* More work on ai overhaulAlexander Pickering2016-01-02
* Ai overhual now workingAlexander Pickering2016-01-02
* Added zombie codeAlexander Pickering2016-01-02
* Fixed birds crashing with no nav meshesAlexander Pickering2015-12-30
* Fixed birds crashing if not spawned on a valid navmeshAlexander Pickering2015-12-30
* Allowed aidirector to spawn dodosAlexander Pickering2015-12-30
* Added dodosAlexander Pickering2015-12-29
* Fixed nature rune being infinitely re-useableAlexander Pickering2015-12-29
* Updated to currentAlexander Pickering2015-12-28
* Initial commitApickx2015-12-28