| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Adjustements to antlion pouncer | Alexander Pickering | 2016-01-03 |
| * | Added 2 antlion types | Alexander Pickering | 2016-01-03 |
| * | Added first kind of antlion | Alexander Pickering | 2016-01-03 |
| * | spelling fix in zombie.lua | Alexander Pickering | 2016-01-03 |
| * | More stuff added from the air overhaul | Alexander Pickering | 2016-01-02 |
| * | Fixed up more bugs with the ai overhaul | Alexander Pickering | 2016-01-02 |
| * | Added more documentation on ai overhaul | Alexander Pickering | 2016-01-02 |
| * | Fixed mixup between bird and zombie drops | Alexander Pickering | 2016-01-02 |
| * | Introduced npc-determined spawn position | Alexander Pickering | 2016-01-02 |
| * | More work on ai overhaul | Alexander Pickering | 2016-01-02 |
| * | Ai overhual now working | Alexander Pickering | 2016-01-02 |
| * | Added zombie code | Alexander Pickering | 2016-01-02 |
| * | Fixed birds crashing with no nav meshes | Alexander Pickering | 2015-12-30 |
| * | Fixed birds crashing if not spawned on a valid navmesh | Alexander Pickering | 2015-12-30 |
| * | Allowed aidirector to spawn dodos | Alexander Pickering | 2015-12-30 |
| * | Added dodos | Alexander Pickering | 2015-12-29 |
| * | Fixed nature rune being infinitely re-useable | Alexander Pickering | 2015-12-29 |
| * | Updated to current | Alexander Pickering | 2015-12-28 |
| * | Initial commit | Apickx | 2015-12-28 |
