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* Adjustements to antlion pouncerAlexander Pickering2016-01-03
* Added 2 antlion typesAlexander Pickering2016-01-03
* Added first kind of antlionAlexander Pickering2016-01-03
* spelling fix in zombie.luaAlexander Pickering2016-01-03
* More stuff added from the air overhaulAlexander Pickering2016-01-02
* Fixed up more bugs with the ai overhaulAlexander Pickering2016-01-02
* Added more documentation on ai overhaulAlexander Pickering2016-01-02
* Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
* Introduced npc-determined spawn positionAlexander Pickering2016-01-02
* More work on ai overhaulAlexander Pickering2016-01-02
* Ai overhual now workingAlexander Pickering2016-01-02
* Added zombie codeAlexander Pickering2016-01-02
* Fixed birds crashing with no nav meshesAlexander Pickering2015-12-30
* Changed research table and fix bird spawningAlexander Pickering2015-12-30
* Fixed prop placement so players can build upAlexander Pickering2015-12-30
* Fixed birds crashing if not spawned on a valid navmeshAlexander Pickering2015-12-30
* Hotfix for bird crash, bird spawning removedAlexander Pickering2015-12-30
* Allowed aidirector to spawn dodosAlexander Pickering2015-12-30
* Added dodosAlexander Pickering2015-12-29
* Fixed nature rune being infinitely re-useableAlexander Pickering2015-12-29
* Updated to currentAlexander Pickering2015-12-28
* Initial commitApickx2015-12-28