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local ITEM = {}
ITEM.Name = "Nature Rune"
ITEM.Class = "resource"
ITEM.Desc = "A blank peice of stone"
ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runenature.png")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/rock001a.mdl",
Size = Vector(1,1,1),
Pos = Vector(3,-1.6,0.5),
Ang = Angle(0,0,0),
},
}
ITEM.Recipe = {
Resources = {
["Blank Rune"] = 1,
["Sap"] = 1,
["Berry"] = 1,
["Vine"] = 1
},
Tools = {},
}
ITEM.Damage = 1
ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnUse(user)
if CLIENT then return end
if not user then return end
user:SetHealth(math.min(100,user:Health() + 25))
user:AddFatigue(10)
user:RemoveItem(self.Name,1)
end
RegisterItem(ITEM)
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