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path: root/gamemode/itemsystem/items/spell_fireball.lua
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ITEM.Name 			= "Fireball"
ITEM.Class 			= "weapon"
ITEM.Desc 			= "Warning: Warm"
ITEM.Model 			= "models/props_debris/wood_board02a.mdl"
ITEM.Icon 			= Material("wintersurvival2/hud/ws1_icons/icon_bow")
ITEM.HoldType		= "magic"

ITEM.Recipe		= {
	Resources = {
		["Plank"] = 2,
		["Rope"] = 1,
		["Sap"] = 1,
	},
	Tools = {},
}

ITEM.CD = 1

function ITEM:DoFireball()
    print("Fully successfull fireball callback")
end

function ITEM:DoFireballFail()

end

function ITEM:OnPrimary(pl,tr)
	if (CLIENT) then return end
    pl:Cast("Fireball",self.DoFireball)
end