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path: root/gamemode/itemsystem/items/spell_fireball.lua
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ITEM.Name 			= "Fireball"
ITEM.Class 			= "weapon"
ITEM.Desc 			= "Warning: Warm"
ITEM.Model 			= "models/props_debris/wood_board02a.mdl"
ITEM.Icon 			= Material("wintersurvival2/hud/ws1_icons/icon_bow")
ITEM.HoldType		= "magic"

ITEM.Recipe		= {
	Resources = {
		["Plank"] = 2,
		["Rope"] = 1,
		["Sap"] = 1,
	},
	Tools = {},
}

ITEM.CD = 1

function ITEM:DoFireball(pl)
    print("Fully successfull fireball callback:")
	print(pl)
	local aim = pl:GetAimVector()
	local fireball = {}
	fireball["model"] = "models/hunter/blocks/cube025x025x025.mdl"
	fireball["speed"] = 700
	fireball["drop"] = 50
	fireball["init"] = function(fb) fb:Ignite(10) end

	local D = ents.Create("ws_projectile")
	if(fireball.speed) then D.speed = fireball.speed end
	if(fireball.model) then D.model = fireball.model end
	if(fireball.drop) then D.drop = fireball.drop end
	if(fireball.init) then D.init = fireball.init end

	print("D's speed:" .. D.speed)

	D:SetPos(pl:GetShootPos()+aim*50)
	D:SetOwner(pl)
	D:SetAngles(aim:Angle())
	D:Spawn()
	pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
end

function ITEM:DoFireballFail()

end

function ITEM:OnPrimary(pl,tr)
	ParticleEffect("particletest.pcf",pl:GetPos(),pl:GetAngles(),pl)
	if (CLIENT) then return end
    pl:Cast("Fireball",self.DoFireball)
end