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--Lol i dunno, spawn some npc's or something
concommand.Add("ws_spawnzomb",function(ply, cmd, args)
SpawnNpcByName("Zombie",ply:GetPos())
end)
concommand.Add("ws_spawnbird",function(ply,cmd,args)
SpawnNpcByName("Bird",ply:GetPos())
end)
local function spawnnpcfunc(ply,cmd,args)
if(!args[1]) then print("You must enter the name of an npc")
return end
local npc = GetNpcByName(args[1])
if(npc == nil) then print("Not a valid name!")
return end
print("attempting to spawn npc...")
SpawnNpcByName(args[1],ply:GetPos())
print("NPC spawned!")
end
local function spawnnpccomplete(cmd,stringargs)
print(cmd, stringargs)
local tbl = {}
stringargs = string.sub(stringargs,2)
if(stringargs == " ") then
for k,v in pairs(GAMEMODE.Npcs) do
table.insert(tbl,cmd .. " \"" .. v.Name .. "\"")
end
return tbl
end
for k,v in pairs(GAMEMODE.Npcs) do
if(string.find(string.lower(v.Name),stringargs)) then
table.insert(tbl,cmd .. " \"" .. v.Name .. "\"")
else
print("Could not find " .. stringargs .. " in " .. string.lower(v.Name))
end
end
return tbl
end
if(SERVER) then
concommand.Add("ws_spawnnpc",spawnnpcfunc, spawnnpccomplete, "Spawns an NPC from winter survival, useage: ws_spawnnpc <name>")
else
concommand.Add("ws_spawnnpc",spawnnpcfunc, spawnnpccomplete, "Spawns an NPC from winter survival, useage: ws_spawnnpc <name>")
end
function SpawnNpcByName(name, position)
if(CLIENT) then return end
entdata = GetNpcByName(name)
if not entdata then
print("Could not find npc data for name " .. name)
return
end
if not position then
print("Invalid position:")
print(position)
return
end
ent = ents.Create("ws_npc_ambient")
if(not ent) then
print("Could not spawn npc ws_npc_ambient")
return
end
ent:SetPos(position)
print("From server!")
if(entdata.Name) then
ent.Name = entdata.Name
end
if(entdata.Model) then
ent.Model = entdata.Model
end
if(entdata.Drops) then
ent.Drops = entdata.Drops
end
if(entdata.OnDammage) then
ent.OnDammage = entdata.OnDammage
end
if(entdata.Behave) then
ent.Behave = entdata.Behave
end
if(entdata.Act) then
ent.Act = entdata.Act
end
if(entdata.Stats) then
ent.Stats = entdata.Stats
end
if(entdata.IdleSequences) then
ent.IdleSequences = entdata.IdleSequences
end
if(entdata.Attacks) then
ent.Attacks = entdata.Attacks
end
if(entdata.AttackPriority) then
ent.AttackPriority = entdata.AttackPriority
end
if(entdata.AwareEnemies) then
ent.AwareEnemies = entdata.AwareEnemies
end
if(entdata.OnSpawn) then
ent.OnSpawn = entdata.OnSpawn
end
--[[
if(entdata.BehaveCycle) then
ent.BehaveCycle = entdata.BehaveCycle
end
]]--
print("NPC created")
ent:Spawn()
print("NPC spawned")
end
local random = math.random
local traceline = util.TraceLine
local contents = util.PointContents
local Up = Vector(0,0,1)
--Randomly spawn npc's around?
local ambientnpcs = {
[0] = "Bird",
[1] = "Zombie",
[2] = "Antlion Scout",
[3] = "Antlion Pouncer"
}
local Tick = CurTime()
hook.Add("Tick","SpawnAmbient",function()
if(CLIENT) then return end
if (Tick < CurTime()) then
--Assume most players are about ground level
--Spawn 1 bird for each player on the server
local areas = {}
for k,v in pairs(player.GetAllHumans()) do
for i,area in pairs(ents.FindByClass("info_target")) do
if (area:GetName() == "survival_spawn") then
local parent = area:GetParent()
if (IsValid(parent)) then
areas[area] = parent
end
end
end
--SpawnNpcByName("Bird",v:GetPos() + (v:GetUp()*500))
end
for pAe,pBe in pairs(areas) do
local pA,pB = pAe:GetPos(),pBe:GetPos()
local Dis = pA:Distance(pB)
local V = Vector(random(pB.x,pA.x),random(pB.y,pA.y),random(pB.z,pA.z))
local Tr = traceline({start=V,endpos=V-Up*40000})
local Pos = Tr.HitPos+Up*20
local C = contents(Pos)
if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
--print("Appropriate place found, spawning bird)")
local randnpcnum = math.Round(math.Rand(0, #ambientnpcs))
local npc = GetNpcByName(ambientnpcs[randnpcnum])
if(npc == nil) then
print("Found npc that getnpcbyname returned nil for")
print(ambientnpcs[randnpcnum])
continue
end
if(npc:SpawnLocations(Pos)) then
SpawnNpcByName(ambientnpcs[randnpcnum],Pos)
end
break
end
end
Tick = CurTime()+30
end
end)
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