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--Lol i dunno, spawn some npc's or something
concommand.Add("ws_spawnzomb",function(ply, cmd, args)
SpawnNpcByName("Zombie",ply:GetPos())
end)
concommand.Add("ws_spawnbird",function(ply,cmd,args)
SpawnNpcByName("Bird",ply:GetPos())
end)
local function spawnnpcfunc(ply,cmd,args)
if(!args[1]) then print("You must enter the name of an npc")
return end
local npc = GetNpcByName(args[1])
if(npc == nil) then print("Not a valid name!")
return end
SpawnNpcByName(args[1],ply:GetPos())
end
local function spawnnpccomplete(cmd,stringargs)
print(cmd, stringargs)
local tbl = {}
stringargs = string.sub(stringargs,2)
if(stringargs == " ") then
for k,v in pairs(GAMEMODE.Npcs) do
table.insert(tbl,cmd .. " \"" .. v.Name .. "\"")
end
return tbl
end
for k,v in pairs(GAMEMODE.Npcs) do
if(string.find(string.lower(v.Name),stringargs)) then
table.insert(tbl,cmd .. " \"" .. v.Name .. "\"")
else
ErrorNoHalt("Could not find " .. stringargs .. " in " .. string.lower(v.Name))
end
end
return tbl
end
concommand.Add("ws_spawnnpc",spawnnpcfunc, spawnnpccomplete, "Spawns an NPC from winter survival, useage: ws_spawnnpc <name>")
local npcfields = {
"Model","Drops","OnDammage","Behave",
"Act","Stats","IdleSequences","Attacks",
"AttackPriority","AwareEnemies","OnSpawn"
}
function SpawnNpcByName(name, position)
if(CLIENT) then return end
entdata = GetNpcByName(name)
if not entdata then
ErrorNoHalt("Could not find npc data for name ",name)
return
end
if not position then
ErrorNoHalt("Attempted to spawn an NPC at an invalid location",position)
return
end
ent = ents.Create("ws_npc_ambient")
if(not ent) then
return
end
ent:SetPos(position)
for k,v in pairs(npcfields) do
if entdata[v] then
ent[v] = entdata[v]
end
end
ent:Spawn()
end
local random = math.random
local traceline = util.TraceLine
local contents = util.PointContents
local Up = Vector(0,0,1)
--Randomly spawn npc's around?
local ambientnpcs = {
[0] = "Bird",
[1] = "Zombie",
[2] = "Antlion Scout",
[3] = "Antlion Pouncer"
}
local builtinnpcs = {
["npc_zombie"] = {
{"Meat",100},
{"Meat",100},
{"Meat",100},
{"Meat",100},
{"Meat",80},
{"Meat",40},
{"Meat",10},
},
["npc_antlion"] = {
{"Meat",100},
{"Meat",100},
{"Meat",80},
{"Meat",50},
{"Chitin",80},
{"Chitin",50},
},
["npc_crow"] = {
{"Meat",100},--Birds will drop at least 1 meat, and have a 50% chance of dropping 2
{"Meat",50},
{"Feather",100},
{"Feather",100},
{"Feather",80},
{"Feather",80},
{"Feather",40},
{"Feather",40},
{"Feather",40},
{"Feather",40},
}
}
local npcnames = table.GetKeys(builtinnpcs)
hook.Add("OnNPCKilled","spawnnpcloot",function(npc,attacker,inflictor)
if npc:GetClass() == "npc_antlionguard" then
local drop = ents.Create("ws_item")
drop.Item = GetItemByName("Heart of Beast")
drop:SetModel(drop.Item.Model)
drop:SetPos(npc:GetPos() + (npc:GetUp() * 20))
drop:Spawn()
end
if builtinnpcs[npc:GetClass()] == nil then return end
local npctbl = builtinnpcs[npc:GetClass()]
local heightoffset = 20
for k,v in pairs(npctbl) do
local rng = math.random(0,100)
if rng < v[2] then
local drop = ents.Create("ws_item")
drop.Item = GetItemByName(v[1])
drop:SetModel(drop.Item.Model)
drop:SetPos(npc:GetPos() + (npc:GetUp() * heightoffset))
drop:Spawn()
heightoffset = heightoffset + 10
end
end
end)
local Tick = CurTime()
hook.Add("Tick","SpawnAmbient",function()
if(CLIENT) then return end
if (Tick < CurTime()) then
--Assume most players are about ground level
--Spawn 1 bird for each player on the server
local areas = {}
for k,v in pairs(player.GetAllHumans()) do
for i,area in pairs(ents.FindByClass("info_target")) do
if (area:GetName() == "survival_spawn") then
local parent = area:GetParent()
if (IsValid(parent)) then
areas[area] = parent
end
end
end
--SpawnNpcByName("Bird",v:GetPos() + (v:GetUp()*500))
end
for pAe,pBe in pairs(areas) do
local pA,pB = pAe:GetPos(),pBe:GetPos()
local Dis = pA:Distance(pB)
local V = Vector(random(pB.x,pA.x),random(pB.y,pA.y),random(pB.z,pA.z))
local Tr = traceline({start=V,endpos=V-Up*40000})
local Pos = Tr.HitPos+Up*20
local C = contents(Pos)
if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
local randnpcnum = math.Round(math.Rand(0, #ambientnpcs))
local npc = GetNpcByName(ambientnpcs[randnpcnum])
if(npc == nil) then
ErrorNoHalt(string.format([[
Tried to spawn an NPC that wasn't registered: %s
]],ambientnpcs[randnpcnum]))
continue
end
if(npc:SpawnLocations(Pos)) then
--Spawn a random npc
local npcname = npcnames[ math.random( #npcnames ) ]
if math.random(0,100) == 1 then
npcname = "npc_antlionguard"
end
local e = ents.Create(npcname)
e:SetPos(Pos)
e:Spawn()
end
break
end
end
Tick = CurTime()+30
end
end)
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