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authorBob Blackmon <bob.blackmon@ymail.com>2017-04-02 23:16:18 -0400
committerGitHub <noreply@github.com>2017-04-02 23:16:18 -0400
commit0803307c29558f896061f44b0a3a93c2f77fcc9d (patch)
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Update README.md
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@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any
- Since multiple scripts might use the zones system, don't assume that every zone is related to your script.
- To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room".
-- When a zone class is registered, admins can use the tool to create new ones.
-- When a new zone is created, the "ShowZoneOptions" hook is called clientside. See the hook for documentation.
+- When a new zone is created, the "OnZoneCreated" hook is called serverside. See the hook below for documentation.
+- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. See the hook below.
- Use zones.FindByClass() to find all zones which are of a given class.
- Use ply:GetCurrentZone() to find the zone that a player is standing in.