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-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 4a995f1..b4d8793 100644
--- a/README.md
+++ b/README.md
@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any
- Since multiple scripts might use the zones system, don't assume that every zone is related to your script.
- To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room".
-- When a zone class is registered, admins can use the tool to create new ones.
-- When a new zone is created, the "ShowZoneOptions" hook is called clientside. See the hook for documentation.
+- When a new zone is created, the "OnZoneCreated" hook is called serverside. See the hook below for documentation.
+- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. See the hook below.
- Use zones.FindByClass() to find all zones which are of a given class.
- Use ply:GetCurrentZone() to find the zone that a player is standing in.