aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBob Blackmon <bob.blackmon@ymail.com>2017-04-02 23:19:59 -0400
committerBob Blackmon <bob.blackmon@ymail.com>2017-04-02 23:19:59 -0400
commitb13ed9659114f5957f00f27ee6fe0f2d353d18c5 (patch)
tree802ca50865a3af909a1d1a19de8689d427a53fdf
parentbae27f6ca05df3f0f34bbc2513852abaf20c34a8 (diff)
parentebd3ab8aac188a01113e05b1d0bf8e53ea9f78da (diff)
downloadzones-b13ed9659114f5957f00f27ee6fe0f2d353d18c5.tar.gz
zones-b13ed9659114f5957f00f27ee6fe0f2d353d18c5.tar.bz2
zones-b13ed9659114f5957f00f27ee6fe0f2d353d18c5.zip
Merge remote-tracking branch 'Zones/master'
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 4a995f1..d29cf51 100644
--- a/README.md
+++ b/README.md
@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any
- Since multiple scripts might use the zones system, don't assume that every zone is related to your script.
- To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room".
-- When a zone class is registered, admins can use the tool to create new ones.
-- When a new zone is created, the "ShowZoneOptions" hook is called clientside. See the hook for documentation.
+- When a new zone is created, the "OnZoneCreated" hook is called serverside.
+- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside.
- Use zones.FindByClass() to find all zones which are of a given class.
- Use ply:GetCurrentZone() to find the zone that a player is standing in.