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| author | Bob Blackmon <bob.blackmon@ymail.com> | 2017-04-02 23:19:59 -0400 |
|---|---|---|
| committer | Bob Blackmon <bob.blackmon@ymail.com> | 2017-04-02 23:19:59 -0400 |
| commit | b13ed9659114f5957f00f27ee6fe0f2d353d18c5 (patch) | |
| tree | 802ca50865a3af909a1d1a19de8689d427a53fdf | |
| parent | bae27f6ca05df3f0f34bbc2513852abaf20c34a8 (diff) | |
| parent | ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da (diff) | |
| download | zones-b13ed9659114f5957f00f27ee6fe0f2d353d18c5.tar.gz zones-b13ed9659114f5957f00f27ee6fe0f2d353d18c5.tar.bz2 zones-b13ed9659114f5957f00f27ee6fe0f2d353d18c5.zip | |
Merge remote-tracking branch 'Zones/master'
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any - Since multiple scripts might use the zones system, don't assume that every zone is related to your script. - To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room". -- When a zone class is registered, admins can use the tool to create new ones. -- When a new zone is created, the "ShowZoneOptions" hook is called clientside. See the hook for documentation. +- When a new zone is created, the "OnZoneCreated" hook is called serverside. +- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. |
