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| author | Bob Blackmon <bob.blackmon@ymail.com> | 2017-04-02 23:16:52 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-02 23:16:52 -0400 |
| commit | ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da (patch) | |
| tree | 2c4ff6f26377834b268060617aa846db12ebf61d | |
| parent | 0803307c29558f896061f44b0a3a93c2f77fcc9d (diff) | |
| download | zones-ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da.tar.gz zones-ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da.tar.bz2 zones-ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da.zip | |
Update
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any - Since multiple scripts might use the zones system, don't assume that every zone is related to your script. - To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room". -- When a new zone is created, the "OnZoneCreated" hook is called serverside. See the hook below for documentation. -- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. See the hook below. +- When a new zone is created, the "OnZoneCreated" hook is called serverside. +- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. |
