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| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -5,6 +5,10 @@ If you have a universially beneficial change, please consider making a pull requ ## Purpose: ## For easy in-game designation of persistent polygonal zones which are used by any script. +## Installation: ## +- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon. +- You should not put this file directly in lua/autorun. + ## How to Use: ## - All zones are saved in zones.List as tables. - Zone creation is handled with weapon_zone_designator and ent_zone_point, but can be in code as well. @@ -19,8 +23,4 @@ For easy in-game designation of persistent polygonal zones which are used by any - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. -## Installation: ## -- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon. -- You should not put this file directly in lua/autorun. - *Enjoy! ~Bobbleheadbob* |
