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authorBob Blackmon <bob.blackmon@ymail.com>2018-01-14 22:43:56 -0500
committerGitHub <noreply@github.com>2018-01-14 22:43:56 -0500
commit14c95ce8982e7cbe139546ed3c99201040cc1d2b (patch)
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@@ -5,6 +5,10 @@ If you have a universially beneficial change, please consider making a pull requ
## Purpose: ##
For easy in-game designation of persistent polygonal zones which are used by any script.
+## Installation: ##
+- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon.
+- You should not put this file directly in lua/autorun.
+
## How to Use: ##
- All zones are saved in zones.List as tables.
- Zone creation is handled with weapon_zone_designator and ent_zone_point, but can be in code as well.
@@ -19,8 +23,4 @@ For easy in-game designation of persistent polygonal zones which are used by any
- Use zones.FindByClass() to find all zones which are of a given class.
- Use ply:GetCurrentZone() to find the zone that a player is standing in.
-## Installation: ##
-- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon.
-- You should not put this file directly in lua/autorun.
-
*Enjoy! ~Bobbleheadbob*