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| author | Bob Blackmon <bob.blackmon@ymail.com> | 2018-01-14 22:43:56 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-01-14 22:43:56 -0500 |
| commit | 14c95ce8982e7cbe139546ed3c99201040cc1d2b (patch) | |
| tree | f6ca2860d080f7cd6c48b468010f0ed4e29aa9e8 | |
| parent | b4bb45d02810ab6ebd0160661499b36a01a05c37 (diff) | |
| download | zones-14c95ce8982e7cbe139546ed3c99201040cc1d2b.tar.gz zones-14c95ce8982e7cbe139546ed3c99201040cc1d2b.tar.bz2 zones-14c95ce8982e7cbe139546ed3c99201040cc1d2b.zip | |
Update README.md
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -5,6 +5,10 @@ If you have a universially beneficial change, please consider making a pull requ ## Purpose: ## For easy in-game designation of persistent polygonal zones which are used by any script. +## Installation: ## +- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon. +- You should not put this file directly in lua/autorun. + ## How to Use: ## - All zones are saved in zones.List as tables. - Zone creation is handled with weapon_zone_designator and ent_zone_point, but can be in code as well. @@ -19,8 +23,4 @@ For easy in-game designation of persistent polygonal zones which are used by any - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. -## Installation: ## -- This is a shared file so include it in any shared environment. Also include ent_zone_point and weapon_zone_designator as a shared ent and weapon. -- You should not put this file directly in lua/autorun. - *Enjoy! ~Bobbleheadbob* |
