| Commit message (Collapse) | Author | Age |
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nrequire() now auto-updates when it detects that a file has
been changed.
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Started work on the new npc system
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Moved all network strings used in nrequire() to the top of the file.
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* Animation api now allows sequences to be played
* items now have a .inv attribute that is set when they are added
to shaped or equipment inventories
* Refactored the way skill inventory is structured
* Added some more methods to cl_common to move items around on a
player
* Minor update to nrequire to display purple message when asked
to include a file that dosn't exist.
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Finished base quest system, and added "Gather" arcs, where players
gather a certain number of a certain item.
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Fixed the way nrequire loads client code
Can still be optimized
Fixes #1
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updates to nrequire, only re-includes things out of date
changes to cl_inventory, and config
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As a side effect, this means that mods can now nrequire() from other
mods, and that the dataloader is depriciated.
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* New error messages for missing dependencies
* Removed useless art_serverchanger entity
* Added a sweet ascii logo
* Added Skills
* Minor fixes to cl_inventory tracker
* Changed a few prints to use logging module
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this was probably a big security bug or something lol
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Fixes:
* art_reffile is now serverside
* art_manualrefresh is now serverside
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Lots of stuff was updated, mostly to support addons.
Inventory tracking is also updated a little and a bug fixed in inventory.
Nrequire now probably won't crash the client, no matter how many times
it's used.
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bobbleheadbob's zone addon
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