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| author | Alexander Pickering <alex@cogarr.net> | 2018-08-05 18:34:24 -0400 |
|---|---|---|
| committer | Alexander Pickering <alex@cogarr.net> | 2018-08-05 18:34:24 -0400 |
| commit | 2f814449ff099747e50e13a78503d4ce17920203 (patch) | |
| tree | 53f230ad98acf1dfe4d9c9127b71afd5e3767699 /src/server/main.cpp | |
| parent | 1d677927e73e2d66591738777f6a1559527dbab2 (diff) | |
| download | brokengine-2f814449ff099747e50e13a78503d4ce17920203.tar.gz brokengine-2f814449ff099747e50e13a78503d4ce17920203.tar.bz2 brokengine-2f814449ff099747e50e13a78503d4ce17920203.zip | |
Added data folder to lua path for client and server
Both the client and the server now look in their respective folders
for ../data/?.lua when require() is called.
Diffstat (limited to 'src/server/main.cpp')
| -rw-r--r-- | src/server/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/main.cpp b/src/server/main.cpp index 89d6703..bd731c2 100644 --- a/src/server/main.cpp +++ b/src/server/main.cpp @@ -34,6 +34,8 @@ void gameloop(){ int main (){ printf("Brok[en]gine Server\n"); + + putenv("LUA_PATH=../data/?.lua"); L = luaL_newstate(); lua_newtable(L); |
