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-rw-r--r--src/server/main.cpp57
-rw-r--r--src/server/testclient.cpp110
2 files changed, 167 insertions, 0 deletions
diff --git a/src/server/main.cpp b/src/server/main.cpp
new file mode 100644
index 0000000..846ec2b
--- /dev/null
+++ b/src/server/main.cpp
@@ -0,0 +1,57 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "../shared/util/hashmap.h"
+extern "C" {
+ #include <lua.h>
+ #include <lauxlib.h>
+ #include <lualib.h>
+}
+
+//C++ things
+#include <vector>
+#include <thread>
+#include <list>
+
+#include <string.h> // for strstr()
+#include <nn.h>
+#include <tcp.h>
+#include <pair.h>
+
+#include <btBulletDynamicsCommon.h>
+#include <cstdlib>
+
+#include "../shared/lua_api/common.h"
+#include "../shared/lua_api/load_net.hpp"
+#include "../shared/phys/physcommon.hpp"
+
+using namespace std;
+using namespace chrono;
+
+lua_State* L;
+void gameloop(){
+ gameloop_phys(NULL);
+ gameloop_net(L);
+}
+
+int main (){
+ printf("Brok[en]gine Server\n");
+ L = luaL_newstate();
+
+ phys_genesis();
+ loadLLibs(L);
+ loadNetLibs(L);
+ int iErr = luaL_dofile(L,"../data/init.lua");
+ if(iErr != 0){
+ lua_error(L);
+ printf("Failed to open lua file:../data/init.lua\n");
+ }
+ do{
+
+ gameloop();
+ std::this_thread::yield();
+ }while(true);
+ phys_shutdown(NULL);
+
+ return 0;
+}
diff --git a/src/server/testclient.cpp b/src/server/testclient.cpp
new file mode 100644
index 0000000..0aab8a2
--- /dev/null
+++ b/src/server/testclient.cpp
@@ -0,0 +1,110 @@
+//
+// // Minimal C ZMQ Client example
+//
+// // Properties -> Linker -> Input -> Additional dependencies "libzmq.lib"
+// // Properties -> Linker -> Input -> Additional dependencies "ws2_32.lib"
+//
+// #include <stdio.h>
+// #include "zmq.h"
+//
+//
+// #define WS_VER 0x0202
+// #define DEFAULT_PORT "5001"
+//
+//
+// int main ()
+// {
+// int retval;
+// void *ctx, *s;
+// zmq_msg_t query, reply;
+// const char *query_string = "SELECT * FROM sometable, END SERVER", *reply_string;
+//
+//
+// printf( "Initialise ZMQ context: \n" );
+//
+// // Initialise ZMQ context, requesting a single application thread and a single I/O thread
+// ctx = zmq_init(1);
+// if( ctx == 0 ) {
+// printf( "Error zmq_init: '%s'\n", zmq_strerror(errno) );
+// return 0;
+// }
+//
+// while(1) {
+// printf( "Create a ZMQ_REP socket: \n" );
+// // Create a ZMQ_REP socket to receive requests and send replies
+// s = zmq_socket( ctx, ZMQ_REQ );
+// if( s == 0 ) {
+// printf( "Error zmq_socket: '%s'\n", zmq_strerror(errno) );
+// break;
+// }
+//
+// retval = zmq_connect( s, "tcp://localhost:5555" );
+// if( retval != 0 ) {
+// printf( "Error zmq_connect: '%s'\n", zmq_strerror(errno) );
+// break;
+// }
+//
+//
+// // Allocate a message and fill it
+// retval = zmq_msg_init_size( &query, strlen(query_string)+1 );
+// if( retval != 0 ) {
+// printf( "Error zmq_msg_init_size: '%s'\n", zmq_strerror(errno) );
+// break;
+// }
+//
+// memcpy( zmq_msg_data (&query), query_string, strlen (query_string)+1 );
+//
+// printf( "Send Query: '%s'\n", query_string );
+// // Send Query
+// retval = zmq_send( s, &query, 0 , 0);
+// if( retval != 0 ) {
+// printf( "Error zmq_send: '%s'\n", zmq_strerror(errno) );
+// break;
+// }
+//
+//
+//
+// // Recover response
+// zmq_msg_init(&reply);
+// if( retval != 0 ) {
+// printf( "Error zmq_msg_init: '%s'\n", zmq_strerror(errno) );
+// break;
+// }
+//
+// printf( "Waiting for reply: \n");
+//
+// // Receive reply, blocks until one is available
+// retval = zmq_recv( s, &reply, 0 , 0);
+// if( retval != 0 ) {
+// printf( "Error zmq_recv: '%s'\n", zmq_strerror(errno) );
+// break;
+// }
+//
+// // Process the reply
+// reply_string = (const char *)zmq_msg_data(&reply);
+// printf("Server reply: '%s'\n", reply_string);
+//
+//
+// // Free message memory
+// zmq_msg_close(&reply);
+//
+// break;
+// }
+//
+//
+// // Close connection
+// if( s != 0) {
+// printf( "Close connection \n");
+// retval = zmq_close(s);
+// if( retval != 0 ) {
+// printf( "Error zmq_close: '%s'\n", zmq_strerror(errno) );
+// }
+// }
+//
+// // Release library resources
+// retval = zmq_term(ctx);
+//
+// printf( "All Done \n" );
+//
+// return 0;
+// }