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-rw-r--r--src/server/main.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/server/main.cpp b/src/server/main.cpp
new file mode 100644
index 0000000..846ec2b
--- /dev/null
+++ b/src/server/main.cpp
@@ -0,0 +1,57 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "../shared/util/hashmap.h"
+extern "C" {
+ #include <lua.h>
+ #include <lauxlib.h>
+ #include <lualib.h>
+}
+
+//C++ things
+#include <vector>
+#include <thread>
+#include <list>
+
+#include <string.h> // for strstr()
+#include <nn.h>
+#include <tcp.h>
+#include <pair.h>
+
+#include <btBulletDynamicsCommon.h>
+#include <cstdlib>
+
+#include "../shared/lua_api/common.h"
+#include "../shared/lua_api/load_net.hpp"
+#include "../shared/phys/physcommon.hpp"
+
+using namespace std;
+using namespace chrono;
+
+lua_State* L;
+void gameloop(){
+ gameloop_phys(NULL);
+ gameloop_net(L);
+}
+
+int main (){
+ printf("Brok[en]gine Server\n");
+ L = luaL_newstate();
+
+ phys_genesis();
+ loadLLibs(L);
+ loadNetLibs(L);
+ int iErr = luaL_dofile(L,"../data/init.lua");
+ if(iErr != 0){
+ lua_error(L);
+ printf("Failed to open lua file:../data/init.lua\n");
+ }
+ do{
+
+ gameloop();
+ std::this_thread::yield();
+ }while(true);
+ phys_shutdown(NULL);
+
+ return 0;
+}