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* Added more testsAlexander2019-06-28
* Updated tests for networkingAlexander2019-06-26
* Major refactor of physics codeAlexander2019-06-26
* updatesAlexander2019-04-24
* Updated readme with example gamesAlexander2019-02-10
* Updated makefile to support new codeAlexander2019-02-10
* Added new element, added server-specific code for networkingAlexander2019-02-10
* Make consistent iscenenode functionsAlexander2019-02-10
* Corrected callback and added function for editboxAlexander2019-02-10
* Corrected networking examplesAlexander2019-02-10
* Added the pusherrfunc into the common lua functionsAlexander2019-02-10
* Gui windows are now opaque by default.Alexander2019-01-19
* Refactored callback handlerAlexander2019-01-19
* Removed creation of paths from makefileAlexander2019-01-19
* Finished cleaning up mergeAlexander2019-01-10
* Completed merge, everything should build under windows now.Alexander2019-01-10
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| * Update irrlicht submoduleAlexander Pickering2019-01-10
| * Correction in git modules pathsAlexander Pickering2019-01-10
| * Fixed debug build for windowsAlexander Pickering2019-01-10
| * Started automating makefileAlexander2019-01-09
| * Various fixes to get things working under msys2Alexander Pickering2018-12-18
* | Prepare for mergeAlexander2019-01-10
* | Moved the define constant definition into common/shared headerAlexander2019-01-09
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* Added Kinematic Character ControllersAlexander Pickering2018-11-07
* Refactored code and added libraryAlexander Pickering2018-11-01
* More consistent whitespaceAlexander Pickering2018-10-31
* Added header gaurds to physcommonAlexander Pickering2018-10-31
* Removed generated documentationAlexander Pickering2018-10-31
* Started on unit testsAlexander Pickering2018-10-31
* Added error handeling functionAlexander Pickering2018-10-31
* Added more documentationAlexander Pickering2018-10-31
* Fixed loading physics modelsAlexander Pickering2018-10-31
* Added more documentationAlexander Pickering2018-10-20
* Added more descriptive error when init.lua failsAlexander Pickering2018-10-20
* Added a directory for lua io object files in the build system.Alexander Pickering2018-10-03
* Moved meta table for scene generics into the generics headerAlexander Pickering2018-10-03
* Started refactoring phys modelAlexander Pickering2018-10-03
* Changed and added some methods for generic gui elements.Alexander Pickering2018-10-03
* Allow brokengine to start projects in other directoriesAlexander Pickering2018-10-03
* Added a raytest methods for physicsAlexander Pickering2018-09-29
* Added getvelocity() and setvelocity()Alexander Pickering2018-09-29
* Added inital files for client and serverAlexander Pickering2018-09-23
* Added a default client deviceinit scriptAlexander Pickering2018-09-23
* Physbox now has more optionsAlexander Pickering2018-09-23
* cbphysbox now uses generic functionsAlexander Pickering2018-09-23
* Started moving generic physics into it's own fileAlexander Pickering2018-09-23
* Added documentationAlexander Pickering2018-09-10
* Fixed wchar_t not being null terminatedAlexander Pickering2018-08-31
* Added spin box gui elementAlexander Pickering2018-08-31
* Added file open dialogAlexander Pickering2018-08-31