| Commit message (Collapse) | Author | Age |
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Removed the parts of the makefile that tried to create
folders on the filesystem. I guess the project just needs to include the
folders.
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Fixed some things in the nng library to make a complete DEBUG=true
build on windows under msys
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Started working on some of the harder parts of building dependencies
with the makefile. bullet, irrlicht, and luajit all currently are
built automatically on windows under msys2
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Replaced various "make" calls in the makefile with $(MAKE)
Replaced a few __mingw_printf with just printf
Added some instructions to the readme
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Physics code for models now lives in the shared directory.
To get file loading without irrlicht, a single-file header library
(lib/tinyobjloader-c) was added.
Metatables for generics and physics generics have also been
seperated out.
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Created bphysgeneric that holds all the shared code for bullet
rigidbodies. It needs to be included in any structs that have
a rigidbody field.
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Also added treeview guielemnt
Also added ifilesystem guielement
Also added io library
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Added a file open dialog to the gui library
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Added a color selector gui element
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Moved the networking code from nanomsg to nanomsg-next-gen.
Created/Renamed/Documented some constants related to networking.
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Added a target to build luajit as a static libarary.
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All compile warning for -Wall have been fixed
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Makefile now builds server
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Made makefile much simpiler, added option to build dynamically with
DEBUG=true
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Updated all core files to prepare for tech demo
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Various additions, updates, and bugfixes while making mahjong solitare.
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GUI buttons now use metatables, and are dependent on some of the
shared code. Makefile updated accordingly
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Procedural textures are now completely working.
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Added the ability to display itextures on the gui
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* Networking is finally working
* Started moveing physics into the shared domain
* Streams now have a readString() and writeString() method
* streams are passed to the lua context for networking
* Refactored cameras and physboxes to use metatables
* Finally wrote the pushvector3* and popvector3* methods
* Fixed a few crashes in ;main
* Deleted a lot of code
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* Finished a basic server
* Changed from ZMQ to nanomsg (basically the same though)
* Moved some repeated code from the client/server directories into
"shared"
* Edited makefile to reflect new dependencies
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Bound irrlicht's IGUIWindow to lua
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Added some phyics stuff! woo!
* Added physics models from file
* Added physics boxes
* Added a maya camera
* Added lights
* Various refactoring
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* client no longer crashes when closed
* started work on adding physics types
* some bugfixes to core lua api
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