diff options
| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-04-16 14:41:55 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-04-16 14:41:55 -0400 |
| commit | e4bcd4a0f9eda134a1a34a24e2ada95ac4258ef5 (patch) | |
| tree | 5ba027feadfd98c85c669ae13beee1e12cf6fe5c /gamemode/craftablesystem/gunlabs | |
| parent | a869b6161784a0f75da867a7b3328edb822f1e16 (diff) | |
| download | gmstranded-e4bcd4a0f9eda134a1a34a24e2ada95ac4258ef5.tar.gz gmstranded-e4bcd4a0f9eda134a1a34a24e2ada95ac4258ef5.tar.bz2 gmstranded-e4bcd4a0f9eda134a1a34a24e2ada95ac4258ef5.zip | |
Finsihed moveing things out of combinations2
Diffstat (limited to 'gamemode/craftablesystem/gunlabs')
| -rw-r--r-- | gamemode/craftablesystem/gunlabs/hightechlab.lua | 118 | ||||
| -rw-r--r-- | gamemode/craftablesystem/gunlabs/pistolgunlab.lua | 305 | ||||
| -rw-r--r-- | gamemode/craftablesystem/gunlabs/smggunlab.lua | 199 |
3 files changed, 622 insertions, 0 deletions
diff --git a/gamemode/craftablesystem/gunlabs/hightechlab.lua b/gamemode/craftablesystem/gunlabs/hightechlab.lua index 3428d82..212f065 100644 --- a/gamemode/craftablesystem/gunlabs/hightechlab.lua +++ b/gamemode/craftablesystem/gunlabs/hightechlab.lua @@ -14,3 +14,121 @@ COMBI.Texture = "gms_icons/gms_none.png" COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer003.mdl" GMS.RegisterCombi( COMBI, "Structures" ) + +/* M9k Winchester */ +local COMBI = {} + +COMBI.Name = "Winchester Rifle" +COMBI.Description = "A refined version of an Assault Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Steel"] = 100 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 90 +COMBI.SkillReq["Hunting"] = 70 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_winchester73" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + + +/* M9k Vikhr */ +local COMBI = {} + +COMBI.Name = "Vikhr Rifle" +COMBI.Description = "A refined version of an Assault Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Steel"] = 100 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 100 +COMBI.SkillReq["Hunting"] = 70 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_vikhr" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + + +/* M9k Remington Sniper */ +local COMBI = {} + +COMBI.Name = "Remington Sniper" +COMBI.Description = "A refined version of a Sniper Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Platinum"] = 150 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 150 +COMBI.SkillReq["Hunting"] = 70 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_remington7615p" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + + +/* M9k SVT Sniper */ +local COMBI = {} + +COMBI.Name = "SVT Sniper" +COMBI.Description = "A refined version of a Sniper Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Platinum"] = 200 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 180 +COMBI.SkillReq["Hunting"] = 100 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_svt40" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + +/* Winchester Ammo */ +local COMBI = {} + +COMBI.Name = "Winchester Ammo" +COMBI.Description = "If you wanna keep using your Winchester you'll need this" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 10 +COMBI.Req["Gunpowder"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "m9k_ammo_winchester" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) diff --git a/gamemode/craftablesystem/gunlabs/pistolgunlab.lua b/gamemode/craftablesystem/gunlabs/pistolgunlab.lua index 107be1b..be79a1e 100644 --- a/gamemode/craftablesystem/gunlabs/pistolgunlab.lua +++ b/gamemode/craftablesystem/gunlabs/pistolgunlab.lua @@ -79,3 +79,308 @@ COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "weapon_crossbow" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* ------------------------ Pistol Gun Lab ------------------------*/ + +/* M9k USP */ +local COMBI = {} + +COMBI.Name = "USP Pistol" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 16 +COMBI.SkillReq["Hunting"] = 12 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_usp" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* M9k Luger */ +local COMBI = {} + +COMBI.Name = "Luger" +COMBI.Description = "A refined version of a pistol, Also German made!" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 17 +COMBI.SkillReq["Hunting"] = 13 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_luger" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* M9k Colt1911 */ +local COMBI = {} + +COMBI.Name = "Colt Pistol" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 16 +COMBI.SkillReq["Hunting"] = 12 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_colt1911" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Glock */ +local COMBI = {} + +COMBI.Name = "Glock Pistol" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 20 +COMBI.SkillReq["Hunting"] = 16 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_glock" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Remington 1858 */ +local COMBI = {} + +COMBI.Name = "Remington 1858" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 25 +COMBI.SkillReq["Hunting"] = 20 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_remington1858" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* M9k S W Model 3 Russian */ +local COMBI = {} + +COMBI.Name = "S W Model 3 Russian" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 20 +COMBI.SkillReq["Hunting"] = 17 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_model3russian" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Satan */ +local COMBI = {} + +COMBI.Name = "Satan Revolver" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 30 +COMBI.SkillReq["Hunting"] = 25 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_m29satan" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Deagle */ +local COMBI = {} + +COMBI.Name = "Deagle" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Gold Gunslide"] = 1 +COMBI.Req["Gold Gungrip"] = 1 +COMBI.Req["Gold Gunbarrel"] = 1 +COMBI.Req["Gold Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 35 +COMBI.SkillReq["Hunting"] = 28 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_deagle" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Raging Bull */ +local COMBI = {} + +COMBI.Name = "Raging Bull" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 40 +COMBI.SkillReq["Hunting"] = 32 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_ragingbull" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Scoped Raging Bull */ +local COMBI = {} + +COMBI.Name = "Scoped Raging Bull" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["PLatinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 +COMBI.SkillReq["Hunting"] = 32 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_scoped_taurus" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Pistol ammo */ +local COMBI = {} + +COMBI.Name = "Pistol ammo" +COMBI.Description = "If you wanna keep using the pistol, you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 25 +COMBI.Req["Gunpowder"] = 15 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 10 + +COMBI.Texture = "gms_icons/item_ammo_pistol.png" +COMBI.SwepClass = "item_ammo_pistol_large" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Crossbow Bolts */ +local COMBI = {} + +COMBI.Name = "Crossbow Bolts" +COMBI.Description = "If you wanna keep using your Crossbow, you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 50 +COMBI.Req["Stone"] = 25 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/item_ammo_pistol.png" +COMBI.SwepClass = "item_ammo_crossbow " + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Revolver Ammo */ +local COMBI = {} + +COMBI.Name = "Revolver Ammo" +COMBI.Description = "If you wanna keep using the revolvers, you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 50 +COMBI.Req["Gunpowder"] = 25 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 10 + +COMBI.Texture = "gms_icons/item_ammo_pistol.png" +COMBI.SwepClass = "item_ammo_357_large" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Shotgun Ammo (HL2) */ +local COMBI = {} + +COMBI.Name = "Shotgun Ammo" +COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 5 +COMBI.Req["Gunpowder"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 25 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "item_box_buckshot" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) diff --git a/gamemode/craftablesystem/gunlabs/smggunlab.lua b/gamemode/craftablesystem/gunlabs/smggunlab.lua index 2540b19..e7f99d4 100644 --- a/gamemode/craftablesystem/gunlabs/smggunlab.lua +++ b/gamemode/craftablesystem/gunlabs/smggunlab.lua @@ -35,3 +35,202 @@ COMBI.Texture = "gms_icons/weapon_smg1.png" COMBI.SwepClass = "weapon_smg1" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/*---------------------------------M9K stuff------------------------------*/ + +/* M9k P90 */ +local COMBI = {} + +COMBI.Name = "P90" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 25 +COMBI.SkillReq["Hunting"] = 20 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_smgp90" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k Magdul PDR */ +local COMBI = {} + +COMBI.Name = "Magdul PDR" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 35 +COMBI.SkillReq["Hunting"] = 30 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_magpulpdr" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + + + +/* M9k MP90 */ +local COMBI = {} + +COMBI.Name = "MP90" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Gold Gunslide"] = 1 +COMBI.Req["Gold Gungrip"] = 1 +COMBI.Req["Gold Gunbarrel"] = 1 +COMBI.Req["Gold Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 45 +COMBI.SkillReq["Hunting"] = 40 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_mp9" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + + /*FN FAL*/ +local COMBI = {} + +COMBI.Name = "FN FAL" +COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot." +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 60 +COMBI.SkillReq["Hunting"] = 50 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_fal" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k KRISS Vector */ +local COMBI = {} + +COMBI.Name = "KRISS Vector" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 +COMBI.Req["Steel Reflex Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 +COMBI.SkillReq["Hunting"] = 45 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_vector" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k MP7 */ +local COMBI = {} + +COMBI.Name = "MP7" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 +COMBI.Req["Steel Weapon Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 60 +COMBI.SkillReq["Hunting"] = 50 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_mp7" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k Honey Badger */ +local COMBI = {} + +COMBI.Name = "Honey Badger" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 70 +COMBI.SkillReq["Hunting"] = 60 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_honeybadger" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* Smg ammo */ +local COMBI = {} + +COMBI.Name = "SMG Ammo" +COMBI.Description = "If you wanna keep using the smg, you'll need this" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 50 +COMBI.Req["Gunpowder"] = 25 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 15 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "item_ammo_smg1_large" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* Assault Rifle Ammo */ +local COMBI = {} + +COMBI.Name = "Assault Rifle Ammo" +COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this" +COMBI.Entity = "gms_cedargunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 10 +COMBI.Req["Gunpowder"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "item_ammo_ar2_large" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) |
