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authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-16 14:41:55 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-16 14:41:55 -0400
commite4bcd4a0f9eda134a1a34a24e2ada95ac4258ef5 (patch)
tree5ba027feadfd98c85c669ae13beee1e12cf6fe5c /gamemode/craftablesystem/gunlabs
parenta869b6161784a0f75da867a7b3328edb822f1e16 (diff)
downloadgmstranded-e4bcd4a0f9eda134a1a34a24e2ada95ac4258ef5.tar.gz
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Finsihed moveing things out of combinations2
Diffstat (limited to 'gamemode/craftablesystem/gunlabs')
-rw-r--r--gamemode/craftablesystem/gunlabs/hightechlab.lua118
-rw-r--r--gamemode/craftablesystem/gunlabs/pistolgunlab.lua305
-rw-r--r--gamemode/craftablesystem/gunlabs/smggunlab.lua199
3 files changed, 622 insertions, 0 deletions
diff --git a/gamemode/craftablesystem/gunlabs/hightechlab.lua b/gamemode/craftablesystem/gunlabs/hightechlab.lua
index 3428d82..212f065 100644
--- a/gamemode/craftablesystem/gunlabs/hightechlab.lua
+++ b/gamemode/craftablesystem/gunlabs/hightechlab.lua
@@ -14,3 +14,121 @@ COMBI.Texture = "gms_icons/gms_none.png"
COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer003.mdl"
GMS.RegisterCombi( COMBI, "Structures" )
+
+/* M9k Winchester */
+local COMBI = {}
+
+COMBI.Name = "Winchester Rifle"
+COMBI.Description = "A refined version of an Assault Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Steel"] = 100
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 90
+COMBI.SkillReq["Hunting"] = 70
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_winchester73"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+
+/* M9k Vikhr */
+local COMBI = {}
+
+COMBI.Name = "Vikhr Rifle"
+COMBI.Description = "A refined version of an Assault Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Steel"] = 100
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 100
+COMBI.SkillReq["Hunting"] = 70
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_vikhr"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+
+/* M9k Remington Sniper */
+local COMBI = {}
+
+COMBI.Name = "Remington Sniper"
+COMBI.Description = "A refined version of a Sniper Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Platinum"] = 150
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 150
+COMBI.SkillReq["Hunting"] = 70
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_remington7615p"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+
+/* M9k SVT Sniper */
+local COMBI = {}
+
+COMBI.Name = "SVT Sniper"
+COMBI.Description = "A refined version of a Sniper Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Platinum"] = 200
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 180
+COMBI.SkillReq["Hunting"] = 100
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_svt40"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+/* Winchester Ammo */
+local COMBI = {}
+
+COMBI.Name = "Winchester Ammo"
+COMBI.Description = "If you wanna keep using your Winchester you'll need this"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 10
+COMBI.Req["Gunpowder"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "m9k_ammo_winchester"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
diff --git a/gamemode/craftablesystem/gunlabs/pistolgunlab.lua b/gamemode/craftablesystem/gunlabs/pistolgunlab.lua
index 107be1b..be79a1e 100644
--- a/gamemode/craftablesystem/gunlabs/pistolgunlab.lua
+++ b/gamemode/craftablesystem/gunlabs/pistolgunlab.lua
@@ -79,3 +79,308 @@ COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "weapon_crossbow"
GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* ------------------------ Pistol Gun Lab ------------------------*/
+
+/* M9k USP */
+local COMBI = {}
+
+COMBI.Name = "USP Pistol"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 16
+COMBI.SkillReq["Hunting"] = 12
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_usp"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* M9k Luger */
+local COMBI = {}
+
+COMBI.Name = "Luger"
+COMBI.Description = "A refined version of a pistol, Also German made!"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 17
+COMBI.SkillReq["Hunting"] = 13
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_luger"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* M9k Colt1911 */
+local COMBI = {}
+
+COMBI.Name = "Colt Pistol"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 16
+COMBI.SkillReq["Hunting"] = 12
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_colt1911"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Glock */
+local COMBI = {}
+
+COMBI.Name = "Glock Pistol"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 20
+COMBI.SkillReq["Hunting"] = 16
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_glock"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Remington 1858 */
+local COMBI = {}
+
+COMBI.Name = "Remington 1858"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 25
+COMBI.SkillReq["Hunting"] = 20
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_remington1858"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* M9k S W Model 3 Russian */
+local COMBI = {}
+
+COMBI.Name = "S W Model 3 Russian"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 20
+COMBI.SkillReq["Hunting"] = 17
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_model3russian"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Satan */
+local COMBI = {}
+
+COMBI.Name = "Satan Revolver"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 30
+COMBI.SkillReq["Hunting"] = 25
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_m29satan"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Deagle */
+local COMBI = {}
+
+COMBI.Name = "Deagle"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Gold Gunslide"] = 1
+COMBI.Req["Gold Gungrip"] = 1
+COMBI.Req["Gold Gunbarrel"] = 1
+COMBI.Req["Gold Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 35
+COMBI.SkillReq["Hunting"] = 28
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_deagle"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Raging Bull */
+local COMBI = {}
+
+COMBI.Name = "Raging Bull"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 40
+COMBI.SkillReq["Hunting"] = 32
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_ragingbull"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Scoped Raging Bull */
+local COMBI = {}
+
+COMBI.Name = "Scoped Raging Bull"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["PLatinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+COMBI.SkillReq["Hunting"] = 32
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_scoped_taurus"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Pistol ammo */
+local COMBI = {}
+
+COMBI.Name = "Pistol ammo"
+COMBI.Description = "If you wanna keep using the pistol, you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 25
+COMBI.Req["Gunpowder"] = 15
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 10
+
+COMBI.Texture = "gms_icons/item_ammo_pistol.png"
+COMBI.SwepClass = "item_ammo_pistol_large"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Crossbow Bolts */
+local COMBI = {}
+
+COMBI.Name = "Crossbow Bolts"
+COMBI.Description = "If you wanna keep using your Crossbow, you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 50
+COMBI.Req["Stone"] = 25
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/item_ammo_pistol.png"
+COMBI.SwepClass = "item_ammo_crossbow "
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Revolver Ammo */
+local COMBI = {}
+
+COMBI.Name = "Revolver Ammo"
+COMBI.Description = "If you wanna keep using the revolvers, you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 50
+COMBI.Req["Gunpowder"] = 25
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 10
+
+COMBI.Texture = "gms_icons/item_ammo_pistol.png"
+COMBI.SwepClass = "item_ammo_357_large"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Shotgun Ammo (HL2) */
+local COMBI = {}
+
+COMBI.Name = "Shotgun Ammo"
+COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 5
+COMBI.Req["Gunpowder"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 25
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "item_box_buckshot"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
diff --git a/gamemode/craftablesystem/gunlabs/smggunlab.lua b/gamemode/craftablesystem/gunlabs/smggunlab.lua
index 2540b19..e7f99d4 100644
--- a/gamemode/craftablesystem/gunlabs/smggunlab.lua
+++ b/gamemode/craftablesystem/gunlabs/smggunlab.lua
@@ -35,3 +35,202 @@ COMBI.Texture = "gms_icons/weapon_smg1.png"
COMBI.SwepClass = "weapon_smg1"
GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/*---------------------------------M9K stuff------------------------------*/
+
+/* M9k P90 */
+local COMBI = {}
+
+COMBI.Name = "P90"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 25
+COMBI.SkillReq["Hunting"] = 20
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_smgp90"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k Magdul PDR */
+local COMBI = {}
+
+COMBI.Name = "Magdul PDR"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 35
+COMBI.SkillReq["Hunting"] = 30
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_magpulpdr"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+
+
+/* M9k MP90 */
+local COMBI = {}
+
+COMBI.Name = "MP90"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Gold Gunslide"] = 1
+COMBI.Req["Gold Gungrip"] = 1
+COMBI.Req["Gold Gunbarrel"] = 1
+COMBI.Req["Gold Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 45
+COMBI.SkillReq["Hunting"] = 40
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_mp9"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+ /*FN FAL*/
+local COMBI = {}
+
+COMBI.Name = "FN FAL"
+COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot."
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 60
+COMBI.SkillReq["Hunting"] = 50
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_fal"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k KRISS Vector */
+local COMBI = {}
+
+COMBI.Name = "KRISS Vector"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+COMBI.Req["Steel Reflex Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+COMBI.SkillReq["Hunting"] = 45
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_vector"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k MP7 */
+local COMBI = {}
+
+COMBI.Name = "MP7"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+COMBI.Req["Steel Weapon Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 60
+COMBI.SkillReq["Hunting"] = 50
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_mp7"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k Honey Badger */
+local COMBI = {}
+
+COMBI.Name = "Honey Badger"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 70
+COMBI.SkillReq["Hunting"] = 60
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_honeybadger"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* Smg ammo */
+local COMBI = {}
+
+COMBI.Name = "SMG Ammo"
+COMBI.Description = "If you wanna keep using the smg, you'll need this"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 50
+COMBI.Req["Gunpowder"] = 25
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 15
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "item_ammo_smg1_large"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* Assault Rifle Ammo */
+local COMBI = {}
+
+COMBI.Name = "Assault Rifle Ammo"
+COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this"
+COMBI.Entity = "gms_cedargunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 10
+COMBI.Req["Gunpowder"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "item_ammo_ar2_large"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )