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authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 13:42:44 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 13:42:44 -0400
commit677682840305841d4538c6f5d5151f36959ae56f (patch)
tree5c54da005a0648837f76567fdfb02335a1eced52 /gamemode/itemsystem/items/anexample.lua
parent57b9d6d553943190c58b7d5f77d2ee475fe36479 (diff)
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More work on makeing things plantable
Diffstat (limited to 'gamemode/itemsystem/items/anexample.lua')
-rw-r--r--gamemode/itemsystem/items/anexample.lua18
1 files changed, 18 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/anexample.lua b/gamemode/itemsystem/items/anexample.lua
index 19cdbd7..100096f 100644
--- a/gamemode/itemsystem/items/anexample.lua
+++ b/gamemode/itemsystem/items/anexample.lua
@@ -14,5 +14,23 @@ ITEM.Icon = "test.png"
--If this item has "unique data", for example batteries that run out of charge
ITEM.UniqueData = false
+--A table of strings to functions that show up when the player clicks the item in their inventory.
+--The you may also use strings to tables of strings to functions (and so on) to make drop-down menus.
+--Example:
+--[[
+ITEM.Actions = {
+ "Click me!" = functions(player) print("I was clicked!") end
+ "Or me!" = functions(player) print("I was clicked by " .. player:Name()) end
+ "Drop down" = {
+ "This is an item in a drop down" = function(player) print("Drop1") end
+ "Drop downs can have more drop downs!" = {
+ "Drop2" = function(player) print("Drop2") end
+ "Drop3" = function(player) print("Drop3") end
+ }
+ }
+}
+--]]
+ITEM.Actions = {}
+
--Be sure to register when everything is said and done!
GMS.RegisterResource(ITEM)