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authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 13:42:44 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 13:42:44 -0400
commit677682840305841d4538c6f5d5151f36959ae56f (patch)
tree5c54da005a0648837f76567fdfb02335a1eced52 /gamemode/itemsystem/items
parent57b9d6d553943190c58b7d5f77d2ee475fe36479 (diff)
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More work on makeing things plantable
Diffstat (limited to 'gamemode/itemsystem/items')
-rw-r--r--gamemode/itemsystem/items/anexample.lua18
-rw-r--r--gamemode/itemsystem/items/baits.lua2
-rw-r--r--gamemode/itemsystem/items/bananaseeds.lua1
-rw-r--r--gamemode/itemsystem/items/grainseeds.lua1
-rw-r--r--gamemode/itemsystem/items/melonseeds.lua1
-rw-r--r--gamemode/itemsystem/items/orangeseeds.lua1
6 files changed, 23 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/anexample.lua b/gamemode/itemsystem/items/anexample.lua
index 19cdbd7..100096f 100644
--- a/gamemode/itemsystem/items/anexample.lua
+++ b/gamemode/itemsystem/items/anexample.lua
@@ -14,5 +14,23 @@ ITEM.Icon = "test.png"
--If this item has "unique data", for example batteries that run out of charge
ITEM.UniqueData = false
+--A table of strings to functions that show up when the player clicks the item in their inventory.
+--The you may also use strings to tables of strings to functions (and so on) to make drop-down menus.
+--Example:
+--[[
+ITEM.Actions = {
+ "Click me!" = functions(player) print("I was clicked!") end
+ "Or me!" = functions(player) print("I was clicked by " .. player:Name()) end
+ "Drop down" = {
+ "This is an item in a drop down" = function(player) print("Drop1") end
+ "Drop downs can have more drop downs!" = {
+ "Drop2" = function(player) print("Drop2") end
+ "Drop3" = function(player) print("Drop3") end
+ }
+ }
+}
+--]]
+ITEM.Actions = {}
+
--Be sure to register when everything is said and done!
GMS.RegisterResource(ITEM)
diff --git a/gamemode/itemsystem/items/baits.lua b/gamemode/itemsystem/items/baits.lua
index f6824cd..47a6fbb 100644
--- a/gamemode/itemsystem/items/baits.lua
+++ b/gamemode/itemsystem/items/baits.lua
@@ -1,7 +1,7 @@
ITEM = {}
ITEM.Name = "Baits"
-ITEM.Description = "Something you can plant!"
+ITEM.Description = "Something you can use to fish with! (Consumed automatically)"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
diff --git a/gamemode/itemsystem/items/bananaseeds.lua b/gamemode/itemsystem/items/bananaseeds.lua
index 103bca9..72e14b0 100644
--- a/gamemode/itemsystem/items/bananaseeds.lua
+++ b/gamemode/itemsystem/items/bananaseeds.lua
@@ -5,6 +5,7 @@ ITEM.Description = "Something you can plant!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
GMS.RegisterResource(ITEM)
diff --git a/gamemode/itemsystem/items/grainseeds.lua b/gamemode/itemsystem/items/grainseeds.lua
index be81e5f..9057df8 100644
--- a/gamemode/itemsystem/items/grainseeds.lua
+++ b/gamemode/itemsystem/items/grainseeds.lua
@@ -5,6 +5,7 @@ ITEM.Description = "Something you can plant, or mash up into flour"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
GMS.RegisterResource(ITEM)
diff --git a/gamemode/itemsystem/items/melonseeds.lua b/gamemode/itemsystem/items/melonseeds.lua
index 84d4f95..8ddaea5 100644
--- a/gamemode/itemsystem/items/melonseeds.lua
+++ b/gamemode/itemsystem/items/melonseeds.lua
@@ -6,5 +6,6 @@ ITEM.Icon = "test.png"
ITEM.UniqueData = false
genericMakeDroppable(ITEM)
+genericMakePlantable(ITEM)
GMS.RegisterResource(ITEM)
diff --git a/gamemode/itemsystem/items/orangeseeds.lua b/gamemode/itemsystem/items/orangeseeds.lua
index 39a2bec..01122c3 100644
--- a/gamemode/itemsystem/items/orangeseeds.lua
+++ b/gamemode/itemsystem/items/orangeseeds.lua
@@ -5,6 +5,7 @@ ITEM.Description = "Something you can plant!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
GMS.RegisterResource(ITEM)