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-rw-r--r--gamemode/itemsystem/items/anexample.lua18
1 files changed, 18 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/anexample.lua b/gamemode/itemsystem/items/anexample.lua
index 19cdbd7..100096f 100644
--- a/gamemode/itemsystem/items/anexample.lua
+++ b/gamemode/itemsystem/items/anexample.lua
@@ -14,5 +14,23 @@ ITEM.Icon = "test.png"
--If this item has "unique data", for example batteries that run out of charge
ITEM.UniqueData = false
+--A table of strings to functions that show up when the player clicks the item in their inventory.
+--The you may also use strings to tables of strings to functions (and so on) to make drop-down menus.
+--Example:
+--[[
+ITEM.Actions = {
+ "Click me!" = functions(player) print("I was clicked!") end
+ "Or me!" = functions(player) print("I was clicked by " .. player:Name()) end
+ "Drop down" = {
+ "This is an item in a drop down" = function(player) print("Drop1") end
+ "Drop downs can have more drop downs!" = {
+ "Drop2" = function(player) print("Drop2") end
+ "Drop3" = function(player) print("Drop3") end
+ }
+ }
+}
+--]]
+ITEM.Actions = {}
+
--Be sure to register when everything is said and done!
GMS.RegisterResource(ITEM)