diff options
Diffstat (limited to 'ftp_gmstranded/gamemode/spp')
| -rw-r--r-- | ftp_gmstranded/gamemode/spp/cl_init.lua | 101 | ||||
| -rw-r--r-- | ftp_gmstranded/gamemode/spp/sh_cppi.lua | 88 | ||||
| -rw-r--r-- | ftp_gmstranded/gamemode/spp/sh_spp.lua | 97 | ||||
| -rw-r--r-- | ftp_gmstranded/gamemode/spp/sv_init.lua | 369 |
4 files changed, 0 insertions, 655 deletions
diff --git a/ftp_gmstranded/gamemode/spp/cl_init.lua b/ftp_gmstranded/gamemode/spp/cl_init.lua deleted file mode 100644 index ca14f49..0000000 --- a/ftp_gmstranded/gamemode/spp/cl_init.lua +++ /dev/null @@ -1,101 +0,0 @@ - -function SPropProtection.PlayerIsPropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end - - if ( ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then - return true - end - - local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWString( "TribeID" ) ) - - if ( !HisTribe ) then return false end - - if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end - if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end - - return false -end - -function SPropProtection.PlayerCanTouch( ply, ent ) - if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - - /* Stranded Plants & Respacks*/ - local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge" - local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel() - if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then - return true - end - - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - - if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end - - -- Find the player - if ( !SPropProtection[ ply:SteamID() ] ) then return false end - for id, p in pairs( player.GetAll() ) do - if ( p:EntIndex() == ent:GetNWString( "OwnerID" ) ) then - if ( table.HasValue( SPropProtection[ ply:SteamID() ], p:SteamID() ) ) then return true end - end - end - - return false -end - -local UndoneStuff = {} -hook.Add( "HUDPaint", "spp.hudpaint", function() - if ( !IsValid( LocalPlayer() ) ) then return end - if ( #UndoneStuff > 0 ) then for id, s in pairs( UndoneStuff ) do table.insert( SPropProtection[ LocalPlayer():SteamID() ], s ) end end - local tr = LocalPlayer():GetEyeTrace() - - if ( !tr.HitNonWorld ) then return end - local ent = tr.Entity - - if ( !IsValid( ent ) || ent:IsPlayer() || ent:IsNPC() || LocalPlayer():InVehicle() ) then return end - - local OwnerName = ent:GetNWString( "Owner", "None" ) - local OwnerObj = ent:GetNWEntity( "OwnerObj" ) - if ( IsValid( OwnerObj ) ) then OwnerName = OwnerObj:Name() end - - local TribeOwner = false - local PropOwner = "Owner: " .. OwnerName - local PropOwnerTribe = "Owner tribe: " - - local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWInt( "TribeID", 1 ) ) - if ( HisTribe && HisTribe.pass == true ) then TribeOwner = true PropOwnerTribe = PropOwnerTribe .. HisTribe.name end - - surface.SetFont( "DefaultBold" ) - local tw = surface.GetTextSize( PropOwner ) - local tw2 = surface.GetTextSize( PropOwnerTribe ) - - local w = math.max( ScrW() / 5, tw + 20, tw2 + 20 ) - local h = ScrH() / 24 - local x = ScrW() / 2 - w / 2 - local y = ScrH() - ScrH() / 16 - - if ( TribeOwner ) then h = ScrH() / 18 end - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - if ( TribeOwner ) then - draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 4, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - draw.SimpleTextOutlined( PropOwnerTribe, "DefaultBold", x + w / 2, y + h / 1.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - else - draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - end -end ) - -usermessage.Hook( "spp_addbuddy", function( um ) - if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then table.insert( UndoneStuff, um:ReadString() ) return end - table.insert( SPropProtection[ LocalPlayer():SteamID() ], um:ReadString() ) -end ) - -usermessage.Hook( "spp_clearbuddy", function( um ) - if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then UndoneStuff = {} return end - SPropProtection[ LocalPlayer():SteamID() ] = {} -end ) diff --git a/ftp_gmstranded/gamemode/spp/sh_cppi.lua b/ftp_gmstranded/gamemode/spp/sh_cppi.lua deleted file mode 100644 index 6bf923e..0000000 --- a/ftp_gmstranded/gamemode/spp/sh_cppi.lua +++ /dev/null @@ -1,88 +0,0 @@ - -function CPPI:GetName() - return "Simple Prop Protection" -end - -function CPPI:GetVersion() - return SPropProtection.Version -end - -function CPPI:GetInterfaceVersion() - return 1.1 -end - -function CPPI:GetNameFromUID( uid ) - return CPPI_NOTIMPLEMENTED -end - -local Player = FindMetaTable( "Player" ) -if ( !Player ) then print( "EXTREME ERROR 1" ) return end - -function Player:CPPIGetFriends() - if ( SERVER ) then - local Table = {} - for k, v in pairs( player.GetAll() ) do - if ( table.HasValue( SPropProtection[ self:SteamID() ], v:SteamID() ) ) then table.insert( Table, v ) end - end - return Table - else - return CPPI_NOTIMPLEMENTED - end -end - -local Entity = FindMetaTable( "Entity" ) -if ( !Entity ) then print( "EXTREME ERROR 2" ) return end - -function Entity:CPPIGetOwner() - local Player = self:GetNetworkedEntity( "OwnerObj", false ) - if ( SERVER ) then Player = SPropProtection[ "Props" ][ self:EntIndex() ][ 3 ] end - if ( !IsValid( Player ) ) then return nil, CPPI_NOTIMPLEMENTED end - local UID = CPPI_NOTIMPLEMENTED - if ( SERVER ) then UID = Player:UniqueID() end - return Player, UID -end - -if ( SERVER ) then - function Entity:CPPISetOwner( ply ) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - return SPropProtection.PlayerMakePropOwner( ply, self ) - end - - function Entity:CPPISetOwnerUID( uid ) - if ( !uid ) then return false end - local ply = player.GetByUniqueID( tostring( uid ) ) - if ( !ply ) then return false end - return SPropProtection.PlayerMakePropOwner( ply, self ) - end - - function Entity:CPPICanTool( ply, toolmode ) - if ( !IsValid( ply ) or !ply:IsPlayer() or !toolmode ) then return false end - return SPropProtection.PlayerCanTouch( ply, self ) - end - - function Entity:CPPICanPhysgun( ply ) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end - if ( self:GetClass() == "gms_gravestone" ) then return false end - return true - end - - function Entity:CPPICanPickup( ply ) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end - return true - end - - function Entity:CPPICanPunt(ply) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end - return true - end -end - -hook.Add( "Initialize", "CPPIInitGM", function() - function GAMEMODE:CPPIAssignOwnership( ply, ent ) - end - function GAMEMODE:CPPIFriendsChanged( ply, ent ) - end -end ) diff --git a/ftp_gmstranded/gamemode/spp/sh_spp.lua b/ftp_gmstranded/gamemode/spp/sh_spp.lua deleted file mode 100644 index 8421192..0000000 --- a/ftp_gmstranded/gamemode/spp/sh_spp.lua +++ /dev/null @@ -1,97 +0,0 @@ - -AddCSLuaFile( "sh_cppi.lua" ) -AddCSLuaFile( "sh_spp.lua" ) -AddCSLuaFile( "cl_init.lua" ) - -SPropProtection = SPropProtection or {} -SPropProtection.Version = 2 - -CPPI = CPPI or {} -CPPI_NOTIMPLEMENTED = 26 -CPPI_DEFER = 16 - -include( "sh_cppi.lua" ) - -if ( SERVER ) then - include( "sv_init.lua" ) -else - include( "cl_init.lua" ) -end - -/* ---------------------------------------------- - Keep these shared, so client can predict ------------------------------------------------- */ - -function SPropProtection.PhysGravGunPickup( ply, ent ) - if ( !IsValid( ent ) && ent:GetClass() != "worldspawn") then return end - if ( ent:GetClass() == "gms_gravestone" and !ply:IsAdmin() ) then return end - if ( ent:GetNWString( "Owner" ) == "World" && ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 ) then return true end - if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then return true end -end -/*hook.Add( "GravGunPunt", "SPropProtection.GravGunPunt", PhysGravGunPickup ) -hook.Add( "GravGunPickupAllowed", "SPropProtection.GravGunPickupAllowed", PhysGravGunPickup ) -hook.Add( "PhysgunPickup", "SPropProtection.PhysgunPickup", PhysGravGunPickup ) -hook.Add( "CanTool", "SPropProtection.CanTool", PhysGravGunPickup )*/ - -/* ---------------------------------------------- - SPP Console Variables ------------------------------------------------- */ - -if ( SPPCVars ) then return end -- Auto-Refresh protection - -SPPCVars = {} - -function CreateSPPCVar( name, def ) - if ( SERVER ) then - - table.insert( SPPCVars, "spp_" .. name ) - CreateConVar( "spp_" .. name, def, FCVAR_ARCHIVE ) - - cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new ) - - if ( math.floor( old ) == math.floor( new ) ) then return end - for id, pl in pairs( player.GetAll() ) do pl:ConCommand( "spp_" .. name .. " " .. math.floor( new ) ) end - - end ) - - else - - CreateConVar( "spp_" .. name, def ) - cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new ) - - if ( math.floor( old ) == math.floor( new ) ) then return end - timer.Destroy( "spp_update" .. name ) - timer.Create("spp_update" .. name, 2, 1, function() RunConsoleCommand( "spp_update", name, math.floor( new ) ) end ) - - end ) - - end -end - -CreateSPPCVar( "enabled", "1" ) -CreateSPPCVar( "admin", "0" ) -CreateSPPCVar( "admin_wp", "0" ) -CreateSPPCVar( "use", "1" ) -CreateSPPCVar( "entdmg", "1" ) -CreateSPPCVar( "del_disconnected", "1" ) -CreateSPPCVar( "del_adminprops", "1" ) -CreateSPPCVar( "del_delay", "120" ) - -if ( CLIENT ) then return end - -concommand.Add( "spp_update", function( ply, cmd, args ) - - if ( !ply:IsAdmin() ) then return end - - local cmd = args[ 1 ] - local val = args[ 2 ] - - if ( math.floor( GetConVarNumber( "spp_" .. cmd ) ) == math.floor( val ) ) then return end - - RunConsoleCommand( "spp_" .. cmd, math.floor( val ) ) - -end ) - -hook.Add( "PlayerInitialSpawn", "spp.sync_cvars", function( ply ) - for id, cvar in pairs( SPPCVars ) do ply:ConCommand( cvar .. " " .. math.floor( GetConVarNumber( cvar ) ) ) end -end ) diff --git a/ftp_gmstranded/gamemode/spp/sv_init.lua b/ftp_gmstranded/gamemode/spp/sv_init.lua deleted file mode 100644 index a4df311..0000000 --- a/ftp_gmstranded/gamemode/spp/sv_init.lua +++ /dev/null @@ -1,369 +0,0 @@ - -SPropProtection[ "Props" ] = SPropProtection[ "Props" ] or {} - -if ( cleanup ) then - local Clean = cleanup.Add - function cleanup.Add( ply, Type, ent ) - if ( IsValid( ent ) && ply:IsPlayer() ) then SPropProtection.PlayerMakePropOwner( ply, ent ) end - Clean( ply, Type, ent ) - end -end - -local Meta = FindMetaTable("Player") -if ( Meta.AddCount ) then - local Backup = Meta.AddCount - function Meta:AddCount( Type, ent ) - SPropProtection.PlayerMakePropOwner( self, ent ) - Backup( self, Type, ent ) - end -end - -function SPropProtection.NofityAll( Text ) - for k, ply in pairs( player.GetAll() ) do - SPropProtection.Nofity( ply, Text ) - end -end - -function SPropProtection.Nofity( ply, Text ) - ply:SendLua("GAMEMODE:AddNotify(\"" .. Text .. "\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip" .. math.random(1, 4) .. ".wav\")") - ply:PrintMessage( HUD_PRINTCONSOLE, Text ) -end - -function SPropProtection.PlayerMakePropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return end - - if ( ply && type( ply ) == "table" ) then - SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply.SteamID, ent } - ent:SetNWString( "Owner", ply.Nick ) - ent:SetNWInt( "OwnerID", ply.EntIndex ) - ent:SetNWInt( "TribeID", ply.Team ) - return true - end - - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return end - - SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply:SteamID(), ent } - ent:SetNWString( "Owner", ply:Nick() ) - ent:SetNWInt( "OwnerID", ply:EntIndex() ) - ent:SetNWInt( "TribeID", ply:Team() ) - gamemode.Call( "CPPIAssignOwnership", ply, ent ) - return true -end - -function SPropProtection.PlayerIsPropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end - if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then return false end - - if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() && ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then - return true - else - return false - end -end - -function SPropProtection.IsBuddy( ply, ent ) - if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - if ( ply:Team() == ent:GetNWInt( "TribeID", 1 ) && GAMEMODE.FindTribeByID( ply:Team() ).password != false ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - if ( ent:GetNWString( "Owner" ) == "World" ) then return false end - - for k, v in pairs( player.GetAll() ) do - if ( IsValid( v ) && v != ply ) then - if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then continue end - if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == v:SteamID() ) then - if ( !SPropProtection[ v:SteamID() ] ) then return false end - - if ( table.HasValue( SPropProtection[ v:SteamID() ], ply:SteamID() ) ) then - return true - else - return false - end - end - end - end -end - -function SPropProtection.PlayerCanTouch( ply, ent ) - if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - - if ( ent:GetNWString( "Owner" ) == "Everyone" && !ent:IsPlayer() ) then - return true - end - - /* Stranded Plants & Respacks*/ - local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge" - local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel() - if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then - return true - end - - if ( ( !ent:GetNWString( "Owner" ) or ent:GetNWString( "Owner" ) == "" ) && !ent:IsPlayer() ) then - SPropProtection.PlayerMakePropOwner( ply, ent ) - SPropProtection.Nofity( ply, "You now own this prop" ) - return true - end - - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - if ( SPropProtection.IsBuddy( ply, ent ) ) then return true end - if ( SPropProtection[ "Props" ][ ent:EntIndex() ] != nil && SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() ) then - return true - end - - return false -end - -function SPropProtection.DRemove( SteamID, PlayerName ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( v[ 1 ] == SteamID and IsValid( v[ 2 ] ) ) then - v[ 2 ]:Remove() - SPropProtection[ "Props" ][ k ] = nil - end - end - SPropProtection.NofityAll( tostring( PlayerName ) .. "'s props have been cleaned up" ) -end - -/* Tribe PP */ - -SPropProtection.EmptifiedTribes = SPropProtection.EmptifiedTribes or {} -function SPropProtection.RemoveTribeProps( TribeID ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( IsValid(v[2]) and tonumber(v[2]:GetNWInt( "TribeID" ) ) == TribeID ) then - v[2]:Remove() - SPropProtection["Props"][k] = nil - end - end - SPropProtection.NofityAll( "Props of " .. GAMEMODE.FindTribeByID( TribeID ).name .. " have been cleaned up" ) - SPropProtection.EmptifiedTribes[ TribeID ] = true -end - -function SPropProtection.CheckForEmptyTribes() - for id, t in pairs( GAMEMODE.Tribes ) do - if ( team.NumPlayers( id ) == 0 && t.password != false && !timer.Exists( "SPropProtection.RemoveTribeProps: " .. id ) && !SPropProtection.EmptifiedTribes[ id ] ) then - timer.Create( "SPropProtection.RemoveTribeProps: " .. id, GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.RemoveTribeProps( id ) end ) - elseif ( team.NumPlayers( id ) > 0 ) then - SPropProtection.EmptifiedTribes[ id ] = false - timer.Remove( "SPropProtection.RemoveTribeProps: " .. id ) - end - end -end - -function SPropProtection.TribePP( ply ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( v[ 1 ] == ply:SteamID() && IsValid( v[ 2 ] ) ) then - v[ 2 ]:SetNWInt( "TribeID", ply:Team() ) - - timer.Remove( "SPropProtection.RemoveTribeProps: " .. ply:Team() ) - SPropProtection.CheckForEmptyTribes() - end - end -end - -/* Hooks */ - -hook.Add( "PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", function( ply ) - ply:SetNWString( "SPPSteamID", string.gsub( ply:SteamID(), ":", "_" ) ) - SPropProtection[ ply:SteamID() ] = {} - SPropProtection.LoadBuddies( ply ) - SPropProtection.TribePP( ply ) - - timer.Remove( "SPropProtection.DRemove: " .. ply:SteamID() ) -end ) - -hook.Add( "PlayerDisconnected", "SPropProtection.Disconnect", function( ply ) - if ( GetConVarNumber( "spp_del_disconnected" ) == 0 ) then return end - if ( ply:IsAdmin() && GetConVarNumber( "spp_del_adminprops" ) <= 0 ) then return end - if ( GAMEMODE.FindTribeByID( ply:Team() ).password == false ) then - local nick = ply:Nick() - local id = ply:SteamID() - timer.Create( "SPropProtection.DRemove: " .. ply:SteamID(), GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.DRemove( id, nick ) end ) - end - SPropProtection.CheckForEmptyTribes() -end ) - -hook.Add( "EntityTakeDamage", "SPropProtection.EntityTakeDamage", function( ent, inflictor, attacker, amount, dmginfo ) - if ( !IsValid( ent ) || !IsValid( attacker ) ) then return end - if ( string.find( ent:GetClass(), "npc_" ) ) then return end - if ( GetConVarNumber( "spp_entdmg" ) == 0 ) then return end - if ( ent:IsPlayer() or !attacker:IsPlayer() ) then return end - if ( !SPropProtection.PlayerCanTouch( attacker, ent ) ) then - local total = ent:Health() + amount - if ( ent:GetMaxHealth() > total ) then ent:SetMaxHealth( total ) else ent:SetHealth( total ) end - end -end ) - -hook.Add( "PlayerUse", "SPropProtection.PlayerUse", function(ply, ent) - if ( ent:IsValid() && GetConVarNumber( "spp_use" ) >= 1 ) then - return SPropProtection.PlayerCanTouch( ply, ent ) - end -end ) - -hook.Add( "OnPhysgunReload", "SPropProtection.OnPhysgunReload", function( weapon, ply ) - local tr = ply:GetEyeTrace() - if ( !tr.HitNonWorld or !IsValid( tr.Entity ) or tr.Entity:IsPlayer() ) then return end - if ( !SPropProtection.PlayerCanTouch( ply, tr.Entity ) ) then return false end -end ) - -hook.Add( "EntityRemoved", "SPropProtection.EntityRemoved", function( ent ) - SPropProtection[ "Props" ][ ent:EntIndex() ] = nil -end ) - -hook.Add( "PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", function( ply, ent ) - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -hook.Add( "PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", function( ply, ent ) - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -hook.Add( "InitPostEntity", "spp_map_ents", function() - local WorldEnts = 0 - for k, v in pairs( ents.GetAll() ) do - if ( !v:IsPlayer() and !v:GetNWString( "Owner", false ) ) then - v:SetNetworkedString( "Owner", "World" ) - WorldEnts = WorldEnts + 1 - end - end - MsgC( Color( 64, 176, 255 ), "\n[ Simple Prop Protection ] " .. tostring( WorldEnts ) .. " props belong to world\n\n" ) -end ) - -/* Commands */ - -concommand.Add( "spp_cleanup_props_left", function( ply, cmd, args ) - if ( !ply:IsAdmin() ) then return end - for k1, v1 in pairs( SPropProtection[ "Props" ] ) do - local FoundUID = false - for k2, v2 in pairs( player.GetAll() ) do - if( v1[ 1 ] == v2:SteamID() ) then - FoundUID = true - end - end - if ( FoundUID == false and IsValid( v1[ 2 ] ) ) then - v1[ 2 ]:Remove() - SPropProtection[ "Props" ][ k1 ] = nil - end - end - SPropProtection.NofityAll("Disconnected players props have been cleaned up") -end ) - -concommand.Add( "spp_cleanup_props", function( ply, cmd, args ) - if ( !args[1] or args[1] == "" ) then - for k, v in pairs( SPropProtection["Props"] ) do - if (v[1] == ply:SteamID()) then - if (v[2]:IsValid()) then - v[2]:Remove() - SPropProtection["Props"][k] = nil - end - end - end - SPropProtection.Nofity(ply, "Your props have been cleaned up") - elseif ( ply:IsAdmin() ) then - for k, v in pairs(player.GetAll()) do - local NWSteamID = v:GetNWString( "SPPSteamID" ) - if ( args[1] == NWSteamID or args[2] == NWSteamID or string.find( string.Implode( " ", args ), NWSteamID ) != nil) then - for a, b in pairs( SPropProtection[ "Props" ] ) do - if ( b[1] == v:SteamID() && IsValid( b[ 2 ] ) ) then - b[2]:Remove() - SPropProtection[ "Props" ][ a ] = nil - end - end - SPropProtection.NofityAll( v:Nick() .. "'s props have been cleaned up" ) - end - end - end - ply:SetNWInt( "plants", 0 ) -end ) - -/* Buddies */ - -function SPropProtection.SyncBuddies( ply ) - for id, pl in pairs( player.GetAll() ) do - umsg.Start( "spp_clearbuddy", pl ) umsg.End() - if ( table.HasValue( SPropProtection[ ply:SteamID() ], pl:SteamID() ) ) then - umsg.Start( "spp_addbuddy", pl ) - umsg.String( ply:SteamID() ) - umsg.End() - end - end -end - -function SPropProtection.LoadBuddies( ply ) - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( PData == "" ) then return end - for k, v in pairs( string.Explode( ";", PData ) ) do - local v = string.Trim( v ) - if ( v != "" ) then table.insert( SPropProtection[ ply:SteamID() ], v ) end - end - - SPropProtection.SyncBuddies( ply ) -end - -concommand.Add( "spp_apply_buddies", function( ply, cmd, args ) - if ( table.Count( player.GetAll() ) > 1 ) then - local ChangedFriends = false - for k, v in pairs( player.GetAll() ) do - local PlayersSteamID = v:SteamID() - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( tonumber( ply:GetInfo( "spp_buddy_" .. v:GetNWString("SPPSteamID") ) ) == 1 ) then - if ( !table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then - ChangedFriends = true - table.insert( SPropProtection[ ply:SteamID() ], PlayersSteamID ) - if ( PData == "" ) then - ply:SetPData( "SPPBuddies", PlayersSteamID .. ";") - else - ply:SetPData( "SPPBuddies", PData .. PlayersSteamID .. ";") - end - end - else - if ( table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then - for k2, v2 in pairs( SPropProtection[ply:SteamID() ] ) do - if ( v2 == PlayersSteamID ) then - ChangedFriends = true - table.remove( SPropProtection[ ply:SteamID() ], k2 ) - ply:SetPData( "SPPBuddies", string.gsub( PData, PlayersSteamID .. ";", "" ) ) - end - end - end - end - end - - if ( ChangedFriends ) then - local Table = {} - for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do - for k2, v2 in pairs( player.GetAll() ) do - if ( v == v2:SteamID() ) then - table.insert( Table, v2 ) - end - end - end - gamemode.Call( "CPPIFriendsChanged", ply, Table ) - end - end - - SPropProtection.SyncBuddies( ply ) - SPropProtection.Nofity( ply, "Your buddies have been updated" ) -end ) - -concommand.Add( "spp_clear_buddies", function( ply, cmd, args ) - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( PData != "" ) then - for k, v in pairs( string.Explode( ";", PData ) ) do - local v = string.Trim( v ) - if ( v != "" ) then - ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) - end - end - ply:SetPData( "SPPBuddies", "" ) - end - - for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do - ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) - end - SPropProtection[ ply:SteamID() ] = {} - - SPropProtection.SyncBuddies( ply ) - SPropProtection.Nofity( ply, "Your buddies have been cleared" ) -end ) |
