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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-11 20:01:06 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-11 20:01:06 -0500
commit6d9625e0e3e936cbbce110226b37fc96db793fc0 (patch)
treee925d53dadb8dd1d6d9cec20e5b241bd9c5cd3a5 /gamemode/npcsystem/aidirector.lua
parentcfb350ae08614563d3544c68a59b3ece22b77d6f (diff)
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Got npc working
Diffstat (limited to 'gamemode/npcsystem/aidirector.lua')
-rw-r--r--gamemode/npcsystem/aidirector.lua5
1 files changed, 5 insertions, 0 deletions
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua
index 2f9b7a7..008ad1a 100644
--- a/gamemode/npcsystem/aidirector.lua
+++ b/gamemode/npcsystem/aidirector.lua
@@ -101,6 +101,11 @@ function SpawnNpcByName(name, position)
if(entdata.OnSpawn) then
ent.OnSpawn = entdata.OnSpawn
end
+ --[[
+ if(entdata.BehaveCycle) then
+ ent.BehaveCycle = entdata.BehaveCycle
+ end
+ ]]--
print("NPC created")
ent:Spawn()
print("NPC spawned")