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-rw-r--r--gamemode/npcsystem/aidirector.lua5
1 files changed, 5 insertions, 0 deletions
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua
index 2f9b7a7..008ad1a 100644
--- a/gamemode/npcsystem/aidirector.lua
+++ b/gamemode/npcsystem/aidirector.lua
@@ -101,6 +101,11 @@ function SpawnNpcByName(name, position)
if(entdata.OnSpawn) then
ent.OnSpawn = entdata.OnSpawn
end
+ --[[
+ if(entdata.BehaveCycle) then
+ ent.BehaveCycle = entdata.BehaveCycle
+ end
+ ]]--
print("NPC created")
ent:Spawn()
print("NPC spawned")