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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-02 22:23:17 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-02 22:23:17 -0500
commita7a1e3a2d23e4aa10d874ad1b663d2116c1f62cb (patch)
treeb7827fb1f060a213534bcb0c6c190dbea04c6567 /gamemode/npcsystem/aidirector.lua
parentf1e99d19a5aa6e5fa61518366235e3da09689d0b (diff)
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More work on ai overhaul
Diffstat (limited to 'gamemode/npcsystem/aidirector.lua')
-rw-r--r--gamemode/npcsystem/aidirector.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua
index 4051204..f5cf2b4 100644
--- a/gamemode/npcsystem/aidirector.lua
+++ b/gamemode/npcsystem/aidirector.lua
@@ -93,6 +93,8 @@ hook.Add("Tick","SpawnAmbient",function()
if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
--print("Appropriate place found, spawning bird)")
local randnpcnum = math.Round(math.Rand(0, #ambientnpcs))
+ local npc = GetNpcByName(ambientnpcs[randnpcnum])
+ if(npc:)
SpawnNpcByName(ambientnpcs[randnpcnum],Pos)
break
end