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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-28 22:02:52 -0400
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-28 22:02:52 -0400
commitc6d81a837ba5bb46246ca6703f539e69a18b8216 (patch)
tree510bb8d0b15165dbf1737f9a860d19d7750734f2 /gamemode/npcsystem/npcs/zombie.lua
parentfe897eaf8d8be4cfdc4e2c4e90ed5c775de0c291 (diff)
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More debugging to find what's glitching ai's
Diffstat (limited to 'gamemode/npcsystem/npcs/zombie.lua')
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index e62b833..1075e9d 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -37,10 +37,10 @@ NPC.IdleSequences = {
--Attacks should be formated as [i]={function (return int dammage) canattack(ply) = function doattack(ply)}
--NPC will do the most dammage possible per attack
local checkmele = function(self, ply)
- if not self then
+ if self == nil then
print("In zombie, checkmele called with null self")
end
- if not ply then
+ if ply == nil then
print("In zombie, checkmele called with null ply")
end
if(ply:GetPos():Distance(self:GetPos()) < 100) then return 20 end