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Diffstat (limited to 'gamemode/npcsystem/npcs/zombie.lua')
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index e62b833..1075e9d 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -37,10 +37,10 @@ NPC.IdleSequences = {
--Attacks should be formated as [i]={function (return int dammage) canattack(ply) = function doattack(ply)}
--NPC will do the most dammage possible per attack
local checkmele = function(self, ply)
- if not self then
+ if self == nil then
print("In zombie, checkmele called with null self")
end
- if not ply then
+ if ply == nil then
print("In zombie, checkmele called with null ply")
end
if(ply:GetPos():Distance(self:GetPos()) < 100) then return 20 end