aboutsummaryrefslogtreecommitdiff
path: root/gamemode/npcsystem/npcs/zombie.lua
diff options
context:
space:
mode:
authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-02 22:31:14 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-02 22:31:14 -0500
commitf11d53ab5eca356b2eadb0e75b7c1ae94870e033 (patch)
tree363eda6c7ece03943b9d12b76fb21279e5303089 /gamemode/npcsystem/npcs/zombie.lua
parentb94ae1f187c46f1f775575daadc893a35890b6c3 (diff)
downloadwintersurvival2-f11d53ab5eca356b2eadb0e75b7c1ae94870e033.tar.gz
wintersurvival2-f11d53ab5eca356b2eadb0e75b7c1ae94870e033.tar.bz2
wintersurvival2-f11d53ab5eca356b2eadb0e75b7c1ae94870e033.zip
Fixed mixup between bird and zombie drops
Diffstat (limited to 'gamemode/npcsystem/npcs/zombie.lua')
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua10
1 files changed, 7 insertions, 3 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index a725a04..f07bd5a 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -18,9 +18,13 @@ NPC.Stats = {
--Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100
NPC.Drops = {
- [0] = {"Meat",100},--Birds will drop at least 1 meat, and have a 50% chance of dropping 2
- [1] = {"Meat",50},
- [2] = {"Feather",50},
+ [0] = {"Meat",100},
+ [1] = {"Meat",100},
+ [2] = {"Meat",100},
+ [3] = {"Meat",100},
+ [4] = {"Meat",80},
+ [5] = {"Meat",40},
+ [6] = {"Meat",10},
}
--Some npc's like birds have diffent names for their idle sequences