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path: root/gamemode/itemsystem/items/runeexplosive.lua
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Diffstat (limited to 'gamemode/itemsystem/items/runeexplosive.lua')
-rw-r--r--gamemode/itemsystem/items/runeexplosive.lua32
1 files changed, 16 insertions, 16 deletions
diff --git a/gamemode/itemsystem/items/runeexplosive.lua b/gamemode/itemsystem/items/runeexplosive.lua
index 15479f2..4e7436c 100644
--- a/gamemode/itemsystem/items/runeexplosive.lua
+++ b/gamemode/itemsystem/items/runeexplosive.lua
@@ -2,7 +2,7 @@
ITEM.Name = "Explosive Rune"
ITEM.Class = "resource"
ITEM.Desc = "A highly volitile rune! Handle with care."
-ITEM.Model = "models/props_combine/breenlight.mdl"
+ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeexplosive.png")
ITEM.Structure = {
@@ -30,7 +30,7 @@ ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnPrimary(user)
- if(user:HasItem("Explosive Rune",1)) then
+ if user:HasItem("Explosive Rune",1) then
self:OnUse(user)
else
if not user.UnEquipWeaponSlot then return end
@@ -40,20 +40,20 @@ function ITEM:OnPrimary(user)
end
function ITEM:OnUse(user)
- if( not user:IsOnGround()) then
- user:SetVelocity(Vector(0,0,500))
- if(SERVER) then
- user:TakeDamage(30)
+ if not user:IsOnGround() then
+ user:SetVelocity(Vector(0,0,500))
+ if SERVER then
+ user:TakeDamage(30)
end
- else
- if(SERVER) then
- user:TakeDamage(40)
+ else
+ if SERVER then
+ user:TakeDamage(40)
end
- end
- if(CLIENT) then return end
- user:RemoveItem(self.Name,1)
- local exp = ents.Create("env_explosion")
- exp:SetPos(user:GetPos())
- exp:Fire("Explode","",0)
- exp:Spawn()
+ end
+ if CLIENT then return end
+ user:RemoveItem(self.Name,1)
+ local exp = ents.Create("env_explosion")
+ exp:SetPos(user:GetPos())
+ exp:Fire("Explode","",0)
+ exp:Spawn()
end