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ITEM.Name = "Explosive Rune"
ITEM.Class = "resource"
ITEM.Desc = "A highly volitile rune! Handle with care."
ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeexplosive.png")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/rock001a.mdl",
Size = Vector(1,1,1),
Pos = Vector(3,-1.6,0.5),
Ang = Angle(0,0,0),
},
}
ITEM.Recipe = {
Resources = {
["Energy Rune"] = 1,
["Fire Rune"] = 1,
},
Tools = {},
}
ITEM.Damage = 1
ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnPrimary(user)
if user:HasItem("Explosive Rune",1) then
self:OnUse(user)
else
if not user.UnEquipWeaponSlot then return end
user:UnEquipWeaponSlot(user:GetSelectedWeapon())
self:OnUse(user)
end
end
function ITEM:OnUse(user)
if not user:IsOnGround() then
user:SetVelocity(Vector(0,0,500))
if SERVER then
user:TakeDamage(30)
end
else
if SERVER then
user:TakeDamage(40)
end
end
if CLIENT then return end
user:RemoveItem(self.Name,1)
local exp = ents.Create("env_explosion")
exp:SetPos(user:GetPos())
exp:Fire("Explode","",0)
exp:Spawn()
end
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