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Diffstat (limited to 'gamemode/npcsystem/npcs/zombie.lua')
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index c18083e..de4a389 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -88,7 +88,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- if not ply then return end
+ if not ply or not ply:IsValid() then return end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end