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wintersurvival2
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Winter Survival 2 - gamemode for Garrys Mod originally by TheMaw
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Author
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Fixed spelling mistake in npc's
Alexander Pickering
2016-01-10
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Fixed npc's breaking when they don't have an initial target
Alexander Pickering
2016-01-10
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Fixed hulls on antlions to be HULL_LARGE
Alexander Pickering
2016-01-10
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Merge branch 'development' of ssh://ssh.cogarr.org:43/home/git/wintersurvival...
Alexander Pickering
2016-01-10
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Added console command hints to ws_spawnnpc command
Alexander Pickering
2016-01-10
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Updated queue to ai overhaul
Alexander Pickering
2016-01-08
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Merge branch 'queue' of ssh://ssh.cogarr.org:43/home/git/wintersurvival2 into...
Alexander Pickering
2016-01-07
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Item props are now removed on new rounds
Alexander Pickering
2016-01-04
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Fixed zombies sometimes bugging out if they don't have a target
Alexander Pickering
2016-01-10
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Workon getting servers to register with a master server
Alexander Pickering
2016-01-10
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Bird corpses clean up every three seconds
Alexander Pickering
2016-01-07
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Fixed conflict in researchtable
Alexander Pickering
2016-01-07
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Merge branch 'development' of ssh://ssh.cogarr.org:43/home/git/wintersurvival...
Alexander Pickering
2016-01-07
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Merge branch 'queue' into development
Alexander Pickering
2016-01-04
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Added alternate weapons selection with number keys
Alexander Pickering
2016-01-02
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Fix for research table also snapping
Alexander Pickering
2016-01-07
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Fixed tent snapping
Alexander Pickering
2016-01-04
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Fix about nameing in structures
Alexander Pickering
2016-01-04
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Added angle snapping
Alexander Pickering
2016-01-04
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Added building snap
Alexander Pickering
2016-01-04
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Adjustements to antlion pouncer
Alexander Pickering
2016-01-03
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Added 2 antlion types
Alexander Pickering
2016-01-03
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Added first kind of antlion
Alexander Pickering
2016-01-03
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spelling fix in zombie.lua
Alexander Pickering
2016-01-03
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More stuff added from the air overhaul
Alexander Pickering
2016-01-02
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Fixed up more bugs with the ai overhaul
Alexander Pickering
2016-01-02
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Added more documentation on ai overhaul
Alexander Pickering
2016-01-02
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Fixed mixup between bird and zombie drops
Alexander Pickering
2016-01-02
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Introduced npc-determined spawn position
Alexander Pickering
2016-01-02
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More work on ai overhaul
Alexander Pickering
2016-01-02
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Ai overhual now working
Alexander Pickering
2016-01-02
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Added zombie code
Alexander Pickering
2016-01-02
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Fixes for scoreboard menu
Alexander Pickering
2016-01-01
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hotfix for ws_cleanup command
Alexander Pickering
2016-01-01
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Merge branch 'explosive-unequip-fix' into development
Alexander Pickering
2016-01-01
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hotfix for explosive rune throwing error when down to last rune
Alexander Pickering
2016-01-01
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concommand syntax fix
Alexander Pickering
2016-01-01
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Modifications to the scoreboard
Alexander Pickering
2016-01-01
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Added adjustments to console commands + ws_cleanup command
Alexander Pickering
2016-01-01
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Merge branch 'admin-command-messages' into development
Alexander Pickering
2016-01-01
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Added faiure messages to admin commands
Alexander Pickering
2015-12-31
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Added new scoreboard
Alexander Pickering
2015-12-31
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hotfix for explosive rune giveing clientside error
Alexander Pickering
2015-12-31
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Merge branch 'persistent-buildings' into development
Alexander Pickering
2015-12-31
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New rounds no longer remove buildings
Alexander Pickering
2015-12-31
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Merge branch 'add-hp-admin-command' into development
Alexander Pickering
2015-12-31
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Added mas_sethp command
Alexander Pickering
2015-12-31
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Fixed mas_vansish and mas_unvanish
Alexander Pickering
2015-12-31
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Finished feather fall rune
Alexander Pickering
2015-12-31
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Added explosive rune
Alexander Pickering
2015-12-31
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