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| author | Bob Blackmon <bob.blackmon@ymail.com> | 2017-04-02 23:16:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-02 23:16:18 -0400 |
| commit | 0803307c29558f896061f44b0a3a93c2f77fcc9d (patch) | |
| tree | 085c169978b0f5c99f74c9f1811d76fbd5620407 /README.md | |
| parent | 940238713695ff5ef4d516ca7322bafca23b3a89 (diff) | |
| download | zones-0803307c29558f896061f44b0a3a93c2f77fcc9d.tar.gz zones-0803307c29558f896061f44b0a3a93c2f77fcc9d.tar.bz2 zones-0803307c29558f896061f44b0a3a93c2f77fcc9d.zip | |
Update README.md
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any - Since multiple scripts might use the zones system, don't assume that every zone is related to your script. - To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room". -- When a zone class is registered, admins can use the tool to create new ones. -- When a new zone is created, the "ShowZoneOptions" hook is called clientside. See the hook for documentation. +- When a new zone is created, the "OnZoneCreated" hook is called serverside. See the hook below for documentation. +- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. See the hook below. - Use zones.FindByClass() to find all zones which are of a given class. - Use ply:GetCurrentZone() to find the zone that a player is standing in. |
