aboutsummaryrefslogtreecommitdiff
path: root/gamemode/inventorysystem
diff options
context:
space:
mode:
authorAlexander Pickering <alexandermpickering@gmail.com>2017-02-18 21:55:55 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-02-18 21:55:55 -0500
commita22cbeddc5f8fb61e87a30aa14ba354de5cf4431 (patch)
tree297c1dbfb23185c5246e1dd7bdec52253a24ba60 /gamemode/inventorysystem
parentf4ee62bb0725a3ae94477b2818071f506e4dfd9f (diff)
downloadartery-a22cbeddc5f8fb61e87a30aa14ba354de5cf4431.tar.gz
artery-a22cbeddc5f8fb61e87a30aa14ba354de5cf4431.tar.bz2
artery-a22cbeddc5f8fb61e87a30aa14ba354de5cf4431.zip
Updates
Diffstat (limited to 'gamemode/inventorysystem')
-rw-r--r--gamemode/inventorysystem/cl_common.lua17
-rw-r--r--gamemode/inventorysystem/equipment/cl_equipment.lua26
-rw-r--r--gamemode/inventorysystem/equipment/sh_equipment.lua5
-rw-r--r--gamemode/inventorysystem/shapedinventory/cl_shaped.lua11
-rw-r--r--gamemode/inventorysystem/shapedinventory/sh_shaped.lua2
5 files changed, 43 insertions, 18 deletions
diff --git a/gamemode/inventorysystem/cl_common.lua b/gamemode/inventorysystem/cl_common.lua
index 07fc786..15f67b4 100644
--- a/gamemode/inventorysystem/cl_common.lua
+++ b/gamemode/inventorysystem/cl_common.lua
@@ -24,6 +24,9 @@ function com.generatereceiver()
local frominv,toinv = panels[1].info.inv,self.info.inv
print("Something was dropped on:",x,y)
PrintTable(panels)
+ print("self is", self)
+ print("self.info is", self.info)
+ PrintTable(self.info)
print("froment:",froment)
print("toent:",toent)
print("fromid",fromid)
@@ -34,6 +37,20 @@ function com.generatereceiver()
PrintTable(self.info.pos)
print("frominv",frominv)
print("toinv",toinv)
+
+ --Do nothing if we don't actually want to move anything anywhere
+ local posequal = true
+ if (froment ~= toent) or (fromid ~= toid) or (frominv ~= toinv) then posequal = false end
+ if posequal then
+ for k,v in pairs(frompos) do
+ if topos[k] ~= v then
+ posequal = false
+ break
+ end
+ end
+ end
+ if posequal then return end
+
local item = frominv:Get(frompos)
print("item was", item)
--Fake remove the item, in case the position we want to move it to overlaps with where it is now.
diff --git a/gamemode/inventorysystem/equipment/cl_equipment.lua b/gamemode/inventorysystem/equipment/cl_equipment.lua
index 7abd27a..22458c7 100644
--- a/gamemode/inventorysystem/equipment/cl_equipment.lua
+++ b/gamemode/inventorysystem/equipment/cl_equipment.lua
@@ -7,64 +7,66 @@ local inv = {}
local width, height = (ScrW() / 4) - 25, ScrH()
local iconsize = width / 5
-local ringmat = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/ring.svg")
+local ucol = col.console.black
+
+local ringmat = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/ring.svg", nil, ucol)
--Positions for the eqipment inventory
local eqp = {
["Head"] = {
x = (width / 2) - (iconsize / 2),
y = 0,
- img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/cracked-helm.svg"),
+ img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/cracked-helm.svg", nil, ucol),
},
["Shoulders"] = {
x = (width / 2) - (iconsize / 2),
y = iconsize,
- img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/pauldrons.svg")
+ img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/pauldrons.svg", nil, ucol)
},
["Chest"] = {
x = width / 2,
y = iconsize * 2,
- img = svg.MaterialFromSVG("materials/svg/willdabeast/deviations/svg/000000/transparent/chain-mail.svg")
+ img = svg.MaterialFromSVG("materials/svg/willdabeast/deviations/svg/000000/transparent/chain-mail.svg", nil, ucol)
},
["Back"] = {
x = (width / 2) - iconsize,
y = iconsize * 2,
- img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/knapsack.svg"),
+ img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/knapsack.svg", nil, ucol),
},
["Arms"] = {
x = (width / 2) - (iconsize / 2),
y = iconsize * 3,
- img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/bracers.svg")
+ img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/bracers.svg", nil, ucol)
},
["Belt"] = {
x = (width / 2) - (iconsize * 1.5),
y = iconsize * 3,
- img = svg.MaterialFromSVG("materials/svg/lucasms/equipment/svg/000000/transparent/belt.svg")
+ img = svg.MaterialFromSVG("materials/svg/lucasms/equipment/svg/000000/transparent/belt.svg", nil, ucol)
},
["Gloves"] = {
x = (width / 2) + (iconsize / 2),
y = iconsize * 3,
- img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/gloves.svg")
+ img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/gloves.svg", nil, ucol)
},
["Left Hand"] = {
x = width / 2,
y = iconsize * 4,
- img = svg.MaterialFromSVG("materials/svg/sbed/originals/svg/000000/transparent/shield.svg")
+ img = svg.MaterialFromSVG("materials/svg/sbed/originals/svg/000000/transparent/shield.svg", nil, ucol)
},
["Right Hand"] = {
x = (width / 2) - iconsize,
y = iconsize * 4,
- img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/thor-hammer.svg")
+ img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/thor-hammer.svg", nil, ucol)
},
["Legs"] = {
x = (width / 2) - iconsize,
y = iconsize * 5,
- img = svg.MaterialFromSVG("materials/svg/irongamer/originals/svg/000000/transparent/armored-pants.svg")
+ img = svg.MaterialFromSVG("materials/svg/irongamer/originals/svg/000000/transparent/armored-pants.svg", nil, ucol)
},
["Feet"] = {
x = width / 2,
y = iconsize * 5,
- img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/boots.svg"),
+ img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/boots.svg", nil, ucol),
},
["Ring 1"] = {
x = 0,
diff --git a/gamemode/inventorysystem/equipment/sh_equipment.lua b/gamemode/inventorysystem/equipment/sh_equipment.lua
index 3c30df15..793eeac 100644
--- a/gamemode/inventorysystem/equipment/sh_equipment.lua
+++ b/gamemode/inventorysystem/equipment/sh_equipment.lua
@@ -4,6 +4,7 @@
local itm = nrequire("item.lua")
local ste = nrequire("utility/stream.lua")
local inventory = nrequire("inventory/inventory.lua")
+local col = nrequire("config/colortheme.lua")
print("Got invnetory table, it is:")
PrintTable(inventory)
local slots = {
@@ -77,7 +78,7 @@ end
inv.Put = function(self,position,item)
self.equiped[position[1]] = item
- if item.onEquip then item:onEquip(self.owner) end
+ if item.onEquip then item:onEquip(self.Owner) end
end
inv.Has = function(self,string_or_compare_func)
@@ -97,7 +98,7 @@ end
inv.Remove = function(self,position)
local item = self.equiped[position[1]]
- if item.onUnEquip then item:onUnEquip(self.owner) end
+ if item.onUnEquip then item:onUnEquip(self.Owner) end
self.equiped[position[1]] = nil
end
diff --git a/gamemode/inventorysystem/shapedinventory/cl_shaped.lua b/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
index 3bd84c2..c40ffa0 100644
--- a/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
+++ b/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
@@ -1,5 +1,6 @@
local com = nrequire("cl_common.lua")
+local col = nrequire("config/colortheme.lua")
local inv = {}
@@ -8,7 +9,9 @@ local width = ScrW()
local iconsize = width / 40
local function default_paint(self,w,h)
- draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 0, 0 ) )
+ --Draw a box
+ surface.SetDrawColor(col.ui.border)
+ surface.DrawOutlinedRect( 0, 0, w, h )
end
--[[
@@ -44,6 +47,7 @@ end
local function drawitemat(self,x,y,item)
print("Drawing item at ",x,y)
local tp = self.gridpanels[x][y]
+ tp:Droppable("item")
runonshape(self,item.Shape,x,y,function(panel)
panel:SetVisible(false)
end)
@@ -60,6 +64,7 @@ end
--Reset the position, using the item and it's shape
local function undrawitemat(self,x,y)
local item = self:Get({x,y})
+ self.gridpanels[x][y]:Droppable("")
runonshape(self,item.Shape,x,y,function(panel)
panel:SetVisible(true)
panel:SetSize(iconsize,iconsize)
@@ -132,10 +137,10 @@ inv.DrawOnDPanel = function(self,panel)
local dp = vgui.Create("DButton")
dp:SetSize(iconsize,iconsize)
dp.Paint = default_paint
- dp:Droppable("item")
+ --dp:Droppable("item")
dp:Receiver("item",com.generatereceiver(),{"one","two","three"})
dp.info = {}
- dp.info.owner = LocalPlayer()
+ dp.info.owner = self.Owner
dp.info.id = self.id
dp.info.pos = {x,y}
dp.info.inv = self
diff --git a/gamemode/inventorysystem/shapedinventory/sh_shaped.lua b/gamemode/inventorysystem/shapedinventory/sh_shaped.lua
index de7ccd9..00beb7f 100644
--- a/gamemode/inventorysystem/shapedinventory/sh_shaped.lua
+++ b/gamemode/inventorysystem/shapedinventory/sh_shaped.lua
@@ -24,7 +24,7 @@ local function canfitin(self,x,y,shape)
local absx,absy = x + rn - 1, y + cn - 1
local slot = calcposition(self.dimx,self.dimy,absx,absy)
print("Checking slot", slot)
- if col and ((self.tracker[slot] ~= nil) or (slot > self.dimx * self.dimy)) then
+ if col and ((self.tracker[slot] ~= nil) or (absx > self.dimx) or (absy > self.dimy)) then
return false
end
end