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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-21 17:52:42 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-21 17:52:42 -0400 |
| commit | 5e6e88f98300d4c3d41aad7cff5346539f4f9f66 (patch) | |
| tree | bc5de00f63a8b1d5226b0c2988fcdaa06f6e2f13 /gamemode/server | |
| parent | 978909d830dd173f8b018f36c5f142d225732ba1 (diff) | |
| download | artery-5e6e88f98300d4c3d41aad7cff5346539f4f9f66.tar.gz artery-5e6e88f98300d4c3d41aad7cff5346539f4f9f66.tar.bz2 artery-5e6e88f98300d4c3d41aad7cff5346539f4f9f66.zip | |
Fixed loading bug
Fixed a bug where the equipment inventory would not load correctly.
Diffstat (limited to 'gamemode/server')
| -rw-r--r-- | gamemode/server/sv_mapchange.lua | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua index 7bcdb9c..f83fd72 100644 --- a/gamemode/server/sv_mapchange.lua +++ b/gamemode/server/sv_mapchange.lua @@ -67,33 +67,33 @@ hook.Add("InitPostEntity", "LoadMapChangePoints", function() end) ]=] -local function SavePlayerData(ply) - local query - local pdat = q.serialize_player(ply) - if dontupdatedisconnect[ply] then - dontupdatedisconnect[ply] = nil - query = [[ - UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f - ]] - query = q.s_fmt(query,pdat,ply:SteamID64()) - else - query = [[ - UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f - ]] - local pmet = util.TableToJSON({ - lastserver = game.GetIPAddress(), - lastlocation = ply:GetPos() - }) - query = q.s_fmt(query,pdat,pmet,ply:SteamID64()) - end - MySQLite.query(query,function(data) - - end,function(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end) -end +-- local function SavePlayerData(ply) +-- local query +-- local pdat = q.serialize_player(ply) +-- if dontupdatedisconnect[ply] then +-- dontupdatedisconnect[ply] = nil +-- query = [[ +-- UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f +-- ]] +-- query = q.s_fmt(query,pdat,ply:SteamID64()) +-- else +-- query = [[ +-- UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f +-- ]] +-- local pmet = util.TableToJSON({ +-- lastserver = game.GetIPAddress(), +-- lastlocation = ply:GetPos() +-- }) +-- query = q.s_fmt(query,pdat,pmet,ply:SteamID64()) +-- end +-- MySQLite.query(query,function(data) +-- +-- end,function(err,sql) +-- print("Query error:") +-- print("Query",sql) +-- print("Error",err) +-- end) +-- end --[=[ hook.Add("PlayerDisconnected","SavePlayerData",function(ply) |
