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-rw-r--r--gamemode/inventorysystem/equipment/cl_equipment.lua26
-rw-r--r--gamemode/inventorysystem/equipment/sh_equipment.lua5
2 files changed, 17 insertions, 14 deletions
diff --git a/gamemode/inventorysystem/equipment/cl_equipment.lua b/gamemode/inventorysystem/equipment/cl_equipment.lua
index 7abd27a..22458c7 100644
--- a/gamemode/inventorysystem/equipment/cl_equipment.lua
+++ b/gamemode/inventorysystem/equipment/cl_equipment.lua
@@ -7,64 +7,66 @@ local inv = {}
local width, height = (ScrW() / 4) - 25, ScrH()
local iconsize = width / 5
-local ringmat = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/ring.svg")
+local ucol = col.console.black
+
+local ringmat = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/ring.svg", nil, ucol)
--Positions for the eqipment inventory
local eqp = {
["Head"] = {
x = (width / 2) - (iconsize / 2),
y = 0,
- img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/cracked-helm.svg"),
+ img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/cracked-helm.svg", nil, ucol),
},
["Shoulders"] = {
x = (width / 2) - (iconsize / 2),
y = iconsize,
- img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/pauldrons.svg")
+ img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/pauldrons.svg", nil, ucol)
},
["Chest"] = {
x = width / 2,
y = iconsize * 2,
- img = svg.MaterialFromSVG("materials/svg/willdabeast/deviations/svg/000000/transparent/chain-mail.svg")
+ img = svg.MaterialFromSVG("materials/svg/willdabeast/deviations/svg/000000/transparent/chain-mail.svg", nil, ucol)
},
["Back"] = {
x = (width / 2) - iconsize,
y = iconsize * 2,
- img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/knapsack.svg"),
+ img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/knapsack.svg", nil, ucol),
},
["Arms"] = {
x = (width / 2) - (iconsize / 2),
y = iconsize * 3,
- img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/bracers.svg")
+ img = svg.MaterialFromSVG("materials/svg/skoll/originals/svg/000000/transparent/bracers.svg", nil, ucol)
},
["Belt"] = {
x = (width / 2) - (iconsize * 1.5),
y = iconsize * 3,
- img = svg.MaterialFromSVG("materials/svg/lucasms/equipment/svg/000000/transparent/belt.svg")
+ img = svg.MaterialFromSVG("materials/svg/lucasms/equipment/svg/000000/transparent/belt.svg", nil, ucol)
},
["Gloves"] = {
x = (width / 2) + (iconsize / 2),
y = iconsize * 3,
- img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/gloves.svg")
+ img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/gloves.svg", nil, ucol)
},
["Left Hand"] = {
x = width / 2,
y = iconsize * 4,
- img = svg.MaterialFromSVG("materials/svg/sbed/originals/svg/000000/transparent/shield.svg")
+ img = svg.MaterialFromSVG("materials/svg/sbed/originals/svg/000000/transparent/shield.svg", nil, ucol)
},
["Right Hand"] = {
x = (width / 2) - iconsize,
y = iconsize * 4,
- img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/thor-hammer.svg")
+ img = svg.MaterialFromSVG("materials/svg/delapouite/originals/svg/000000/transparent/thor-hammer.svg", nil, ucol)
},
["Legs"] = {
x = (width / 2) - iconsize,
y = iconsize * 5,
- img = svg.MaterialFromSVG("materials/svg/irongamer/originals/svg/000000/transparent/armored-pants.svg")
+ img = svg.MaterialFromSVG("materials/svg/irongamer/originals/svg/000000/transparent/armored-pants.svg", nil, ucol)
},
["Feet"] = {
x = width / 2,
y = iconsize * 5,
- img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/boots.svg"),
+ img = svg.MaterialFromSVG("materials/svg/lorc/originals/svg/000000/transparent/boots.svg", nil, ucol),
},
["Ring 1"] = {
x = 0,
diff --git a/gamemode/inventorysystem/equipment/sh_equipment.lua b/gamemode/inventorysystem/equipment/sh_equipment.lua
index 3c30df15..793eeac 100644
--- a/gamemode/inventorysystem/equipment/sh_equipment.lua
+++ b/gamemode/inventorysystem/equipment/sh_equipment.lua
@@ -4,6 +4,7 @@
local itm = nrequire("item.lua")
local ste = nrequire("utility/stream.lua")
local inventory = nrequire("inventory/inventory.lua")
+local col = nrequire("config/colortheme.lua")
print("Got invnetory table, it is:")
PrintTable(inventory)
local slots = {
@@ -77,7 +78,7 @@ end
inv.Put = function(self,position,item)
self.equiped[position[1]] = item
- if item.onEquip then item:onEquip(self.owner) end
+ if item.onEquip then item:onEquip(self.Owner) end
end
inv.Has = function(self,string_or_compare_func)
@@ -97,7 +98,7 @@ end
inv.Remove = function(self,position)
local item = self.equiped[position[1]]
- if item.onUnEquip then item:onUnEquip(self.owner) end
+ if item.onUnEquip then item:onUnEquip(self.Owner) end
self.equiped[position[1]] = nil
end