aboutsummaryrefslogtreecommitdiff
path: root/src/server/main.cpp
diff options
context:
space:
mode:
authorAlexander Pickering <alexandermpickering@gmail.com>2017-10-18 21:34:55 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-10-18 21:34:55 -0400
commit33e6b9627e6a46d388d46f2c5b4d15ba7e9f9904 (patch)
tree18d24b74e48d8b7e9cb656272df7a48b28d3b6c8 /src/server/main.cpp
parent76b4fddee6106b60dbc6da6d7bcef61b42a3c310 (diff)
downloadbrokengine-33e6b9627e6a46d388d46f2c5b4d15ba7e9f9904.tar.gz
brokengine-33e6b9627e6a46d388d46f2c5b4d15ba7e9f9904.tar.bz2
brokengine-33e6b9627e6a46d388d46f2c5b4d15ba7e9f9904.zip
Started refactoring
* Finished a basic server * Changed from ZMQ to nanomsg (basically the same though) * Moved some repeated code from the client/server directories into "shared" * Edited makefile to reflect new dependencies
Diffstat (limited to 'src/server/main.cpp')
-rw-r--r--src/server/main.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/server/main.cpp b/src/server/main.cpp
new file mode 100644
index 0000000..846ec2b
--- /dev/null
+++ b/src/server/main.cpp
@@ -0,0 +1,57 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "../shared/util/hashmap.h"
+extern "C" {
+ #include <lua.h>
+ #include <lauxlib.h>
+ #include <lualib.h>
+}
+
+//C++ things
+#include <vector>
+#include <thread>
+#include <list>
+
+#include <string.h> // for strstr()
+#include <nn.h>
+#include <tcp.h>
+#include <pair.h>
+
+#include <btBulletDynamicsCommon.h>
+#include <cstdlib>
+
+#include "../shared/lua_api/common.h"
+#include "../shared/lua_api/load_net.hpp"
+#include "../shared/phys/physcommon.hpp"
+
+using namespace std;
+using namespace chrono;
+
+lua_State* L;
+void gameloop(){
+ gameloop_phys(NULL);
+ gameloop_net(L);
+}
+
+int main (){
+ printf("Brok[en]gine Server\n");
+ L = luaL_newstate();
+
+ phys_genesis();
+ loadLLibs(L);
+ loadNetLibs(L);
+ int iErr = luaL_dofile(L,"../data/init.lua");
+ if(iErr != 0){
+ lua_error(L);
+ printf("Failed to open lua file:../data/init.lua\n");
+ }
+ do{
+
+ gameloop();
+ std::this_thread::yield();
+ }while(true);
+ phys_shutdown(NULL);
+
+ return 0;
+}