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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-07 18:44:21 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-07 18:44:21 -0500
commit4d9d034503dac45eea6da1e32da7fa8b2e97ea6a (patch)
treef815372ab17f9aa17b60a2a597d3a43b837c0c33
parent10ef2a646da0b67d5c1baaed9ac4b0b17a800a98 (diff)
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Fixed npc's bugging out (hopefully)
-rw-r--r--gamemode/npcsystem/npcs/antlion1.lua2
-rw-r--r--gamemode/npcsystem/npcs/antlion2.lua2
-rw-r--r--gamemode/npcsystem/npcs/bird.lua2
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua2
-rw-r--r--gamemode/shared/player_accountinventory.lua2
5 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua
index d772603..c9ae1b6 100644
--- a/gamemode/npcsystem/npcs/antlion1.lua
+++ b/gamemode/npcsystem/npcs/antlion1.lua
@@ -87,7 +87,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- if not ply then return 0 end
+ if not ply or not ply:IsValid() then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua
index 5d1a435..e50cce4 100644
--- a/gamemode/npcsystem/npcs/antlion2.lua
+++ b/gamemode/npcsystem/npcs/antlion2.lua
@@ -109,7 +109,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- if not ply then return 0 end
+ if not ply or not ply:IsValid() then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua
index af63e76..55a5c3d 100644
--- a/gamemode/npcsystem/npcs/bird.lua
+++ b/gamemode/npcsystem/npcs/bird.lua
@@ -38,7 +38,7 @@ end
local dorun = function(self,ply)
self:StartActivity(ACT_FLY)
self:PlaySequenceAndWait( "Fly01" )
-
+ if(not ply or not ply:IsValid()) then return end
--Find a position in roughly the oposite direction of the player
local tpos = self:GetPos()
local ppos = ply:GetPos()
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index c18083e..de4a389 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -88,7 +88,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- if not ply then return end
+ if not ply or not ply:IsValid() then return end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/shared/player_accountinventory.lua b/gamemode/shared/player_accountinventory.lua
index 4bb7fad..d606a83 100644
--- a/gamemode/shared/player_accountinventory.lua
+++ b/gamemode/shared/player_accountinventory.lua
@@ -64,7 +64,7 @@ else
net.Receive("UpdateAccountInventory",function()
local pl = LocalPlayer()
- if (!pl.AccountInv) then pl.AccountInv = {} end
+ if (not pl.AccountInv) then pl.AccountInv = {} end
local ID = net.ReadUInt(5)
if(not pl.AccountInv) then return end