aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorBob Blackmon <bob.blackmon@ymail.com>2017-04-02 23:16:52 -0400
committerGitHub <noreply@github.com>2017-04-02 23:16:52 -0400
commitebd3ab8aac188a01113e05b1d0bf8e53ea9f78da (patch)
tree2c4ff6f26377834b268060617aa846db12ebf61d /README.md
parent0803307c29558f896061f44b0a3a93c2f77fcc9d (diff)
downloadzones-ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da.tar.gz
zones-ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da.tar.bz2
zones-ebd3ab8aac188a01113e05b1d0bf8e53ea9f78da.zip
Update
Diffstat (limited to 'README.md')
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index b4d8793..d29cf51 100644
--- a/README.md
+++ b/README.md
@@ -13,8 +13,8 @@ For easy in-game designation of persistent polygonal zones which are used by any
- Since multiple scripts might use the zones system, don't assume that every zone is related to your script.
- To register a zone class, use zones.RegisterClass(class, color); use a unique string like "Scriptname Room".
-- When a new zone is created, the "OnZoneCreated" hook is called serverside. See the hook below for documentation.
-- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside. See the hook below.
+- When a new zone is created, the "OnZoneCreated" hook is called serverside.
+- When a player edits a zone's properties, the "ShowZoneOptions" hook is called clientside.
- Use zones.FindByClass() to find all zones which are of a given class.
- Use ply:GetCurrentZone() to find the zone that a player is standing in.