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path: root/gamemode/npcsystem/aidirector.lua
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* Got npc workingAlexander Pickering2016-01-11
* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
* Added console command hints to ws_spawnnpc commandAlexander Pickering2016-01-10
* Adjustements to antlion pouncerAlexander Pickering2016-01-03
* Added 2 antlion typesAlexander Pickering2016-01-03
* Introduced npc-determined spawn positionAlexander Pickering2016-01-02
* More work on ai overhaulAlexander Pickering2016-01-02
* Ai overhual now workingAlexander Pickering2016-01-02
* Changed research table and fix bird spawningAlexander Pickering2015-12-30
* Fixed prop placement so players can build upAlexander Pickering2015-12-30
* Fixed birds crashing if not spawned on a valid navmeshAlexander Pickering2015-12-30
* Hotfix for bird crash, bird spawning removedAlexander Pickering2015-12-30
* Allowed aidirector to spawn dodosAlexander Pickering2015-12-30
* Added dodosAlexander Pickering2015-12-29
* Initial commitApickx2015-12-28