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path: root/gamemode/npcsystem/npcs/zombie.lua
Commit message (Collapse)AuthorAge
* Changed if/then statements in zombie to assertsAlexander Pickering2016-05-29
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* More debugging to find what's glitching ai'sAlexander Pickering2016-03-28
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* Updates to fences, and aiAlexander Pickering2016-03-25
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* Removed most of the print messages spamming consoleAlexander Pickering2016-03-13
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* Fixed npc's bugging out (hopefully)Alexander Pickering2016-03-07
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* Modified npc's to not crash when checking attack priority on a nil targetAlexander Pickering2016-01-18
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* Fixed spelling mistake in npc'sAlexander Pickering2016-01-10
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* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
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* Fixed zombies sometimes bugging out if they don't have a targetAlexander Pickering2016-01-10
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* Added first kind of antlionAlexander Pickering2016-01-03
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* More stuff added from the air overhaulAlexander Pickering2016-01-02
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* Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
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* Introduced npc-determined spawn positionAlexander Pickering2016-01-02
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* More work on ai overhaulAlexander Pickering2016-01-02
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* Ai overhual now workingAlexander Pickering2016-01-02
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* Added zombie codeAlexander Pickering2016-01-02
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* Initial commitApickx2015-12-28